Something terrible happened in your past, as a child or teenager. Maybe you were involved in a tragedy, maybe you were at the wrong place, at the wrong time, or maybe you were the victim of discrimination or violence. Whether you were responsible, or falsely accused, you have been deemed guilty by your community and your family. You had no other choice than to run away to escape judgment and potentially save your life.
Maybe you spend time living in the wild, or in the streets. Maybe you were rescued by a benevolent person or group. At the end of the day, you know you can't stop running away from your past. Unless your past caught to you.
- Skill Proficiencies: Choose between Sleight of Hand, or Survival. You gain proficiency in Stealth due to "Just Another Nameless face" feature
- Tool Proficiencies: One type of artisan’s tools, related to your past life, and one type of gaming set or thieves’ tools
- Equipment: One trinket of special significance, a set of common clothes, and 1 sp.
During your younger years, something terrible happened to you, causing you to run away.
| d3 | Triggering event |
|---|---|
| 1 | You accidently caused a tragedy, which caused the death of several people. Your community rejected you and sought vengeance. without the support of your family, you had no other solution than to run away |
| 2 | You were falsly accused of a crime, and no one believed you. Rejected by you parents, you had no choice than to run away |
| 3 | You were the victim of discrimination for your race, origin, religion or other... You eventually decided to leave everything. |
After years of hiding and running away from your past, you learned to blend among the crowds and not attract attention of bystanders. You gain a Proficiency in Stealth.
Beside people who have met you have a hard time recalling any defining features. Humanoids have a -3 to their passive perception in regards to you.
Suggested Characteristics
| d7 | Personality Trait |
|---|---|
| 1 | I don’t run from evil. Evil runs from me. |
| 2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
| 3 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
| 4 | I expect danger around every corner. |
| 5 | I refuse to become a victim, and I will not allow others to be victimized. |
| 6 | I put no trust in divine beings. |
| 7 | I trust no one but myself. |
| d5 | Ideal |
|---|---|
| 1 | I try to help those in need, no matter what the personal cost. (Good) |
| 2 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| 3 | I have a dark calling that puts me above the law. (Chaotic) |
| 4 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
| 5 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
| d5 | Bond |
|---|---|
| 1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
| 2 | I would sacrifice my life and my soul to protect the innocent. |
| 3 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 4 | There’s evil in me, I can feel it. It must never be set free. |
| 5 | I'm only binded to the person who rescued me years ago. |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals that I must follow every day. I can never break them. |
| 2 | I assume the worst in people. |
| 3 | I feel no compassion for the dead. They’re the lucky ones. |
| 4 | I have an addiction. |
| 5 | I am a purveyor of doom and gloom who lives in a world without hope. |
| 6 | I talk to spirits that no one else can see. |
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