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You were raised in the boundless expanse of Wildspace. Home to star system voyagers, moon farmers, and constellation cartographers. For longer than you can remember, you have traversed the Astral Sea. There, you experienced firsthand the wonders of vast Wildspace. You stopped aging and no longer felt hunger or thirst. Driven by wanderlust, you drifted from one part of the Astral Sea to another, like a mote of dust on the wind. You have lost count of the decades that have passed since that very same wanderlust swept you off of your childhood moon farm.

In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous denizens. Perhaps you grew up on an asteroid based settlement such as Cosmos Satellite, or you spent your early years on the decks of a spelljamming ship among a crew of voyagers.

Whatever your history, life in Wildspace has toughened your skin, and taught you valuable lessons filled with once-in-a-lifetime experiences that your ageless mind will cease to forget.

 
Skill Proficiencies: Insight, Arcana
Tool Proficiencies: Navigator’s tools, vehicles (space)
Equipment: A set of traveler’s clothes, a grappling hook, component pouch, and a pouch containing 10 gp
 
Divine Encounter

In the Astral Sea, you crossed paths with a wandering deity. The encounter was brief and nonviolent, yet it made a lasting impression on you. This deity saw fit to share one secret or obscure bit of cosmic lore with you. Work with your DM to determine the details of this knowledge and its impact on the campaign.

Roll on the Divine Contact table to determine which deity you encountered, or work with your DM to identify a more suitable choice.

Divine Encounter
d10 Encounter
1 Corellon, god of art and magic (CG)
2 Tymora, god of good fortune (CG)
3 Fharlanghn, god of horizons and travel (NG)
4 Istus, god of fate and destiny (N)
5 Nuada, god of war and warriors (N)
6 Zivilyn, god of wisdom (N)
7 Arawn, god of life and death (NE)
8 Hecate, god of magic and moons (CE)
9 Celestian, god of stars and wanderers (N)
10 Ptah, god of knowledge and secrets (LN)
 
Feature: Wildspace Adaptation

You learned how to adapt to zero gravity. Being weightless doesn’t give you disadvantage on any of your melee attack rolls, or Constitution saving throws used to maintain concentration on a spell. (see “Weightlessness” below).

 
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