Requirement: Your character is a dwarf.
The Ikolf on the Isles are descended from those who came from Ikolf during the time of Skomm Fylkir. Other than a few cultists still devoted to Skomm, most Ikolf are dedicated to peace with the native inhabitants of the islands and making amends for the evils of their nowdeposed ruler. They maintain good relations with the Manaki, after generations of working toward this goal. However, when it comes to day-to-day life, most eschew the nomadic culture of the Manaki, preferring to stay in settlements that either are remnants from Skomm’s age, or newer buildings. Some Ikolf live among the nomadic Manaki and are accepted by both cultures, although they may be thought odd by more traditional Ikolf. Ikolf have pale skin (although compared to an Ikolf from their ancestral home, they’d seem quite tanned after spending their lives under the hot Manaki sun), usually have blue or gray eyes, and have hair ranging from white-blond to medium brown. An average Ikolf stands 4 to 5 feet tall, and weighs about 150 pounds. They tend to be creative and artistic, and most know at least rudimentary magic.
- Skill Proficiencies: Arcana, Persuasion
- Tool Proficiencies: Mason’s tools, one type of musical instrument
- Equipment: A family heirloom from Ikolf, mason’s tools, common clothes, a steel mirror, and a pouch containing 15 gp
The Ikolf people have a history defined by building with stone. Some say gravel runs through their blood and that their hands work better than spades. During any day you spend working with stone, either repairing a structure or helping create a new one, you’re five times as efficient as an unskilled laborer. In addition, you can use any ruined building as a fully secured shelter, ensuring almost any long rest goes uninterrupted.
Suggested Characteristics
Still seeking to make amends for the evils of Skomm Fylkir, most Ikolf are very accommodating to the Manaki, and this extends to other cultures, as long as they aren’t attacked. The Ikolf value creativity, industry, work ethic, and compromise.
| d6 | Personality Trait |
|---|---|
| 1 | I’m a maker of things and value those who can also make things. |
| 2 | I’m deeply ashamed of the actions of my people who followed Skomm Fylkir and I’m always looking to make amends. |
| 3 | I love my hometown and always seek to improve it. |
| 4 | Manaki nomadic life appeals to me, and I prefer to live among them. |
| 5 | I’m a keeper of stories from our homeland of Ikolf. It’s important to never forget whence we came. |
| 6 | Skomm Fylkir was a horrible person, but he was right to value invention and industry. |
| d6 | Ideal |
|---|---|
| 1 | Creativity. The invention of new concepts and items is to be valued and pursued. (Chaotic) |
| 2 | Amends. One must make up for the evils done either by oneself or their ancestors. (Lawful) |
| 3 | Home. Where one lives is to be protected and fortified. (Lawful) |
| 4 | Heritage. It’s important to know what came before, and to honor or reject as history bears out. (Neutral) |
| 5 | Industry. New inventions lead to improved ways of life. (Neutral) |
| 6 | Harmony. We share this island with many cultures and should seek to get along. (Lawful) |
| d6 | Bond |
|---|---|
| 1 | Trade benefits me greatly, so the interruption is distressing. I want to know what happened and fix it so we can start trading again. |
| 2 | I’d love to return to Ikolf one day. I seek out those who’ve been there. |
| 3 | I seek to be a master of my craft and pursue any leads that might increase my knowledge or skill. |
| 4 | Skomm Fylkir did much good for the Ikolf people, though I wouldn’t admit it out loud. |
| 5 | The Manaki people have a wonderful way of life and I cherish the opportunity to live among them. |
| 6 | My home and settlement is the most important thing to defend. |
| d6 | Flaw |
|---|---|
| 1 | I’m obsessed with something that can only be bought from trade ships. |
| 2 | I don’t understand anything of people visiting from foreign lands. |
| 3 | I dwell too much in the past and the old ways of Ikolf. |
| 4 | I only value profit and trade. |
| 5 | I try too hard to compromise when a stronger stance is the better. |
| 6 | I think the Ikolf are superior and could do more with their crafts. |
Comments