Retired Adventurer Image

The Isles of Manaki are a tropical paradise, kept hidden and pure from the world until only 40 years ago. You’ve seen more than your fair share of adventure, and have long since retired. Once a merchant from a local tavern told wondrous tales of a welcoming paradise, and you were one of the first to pack your bags and buy a seat on their next trip. Now resting comfortably amid the songs, spirits, and beaches you quickly find yourself joining yet another adventure. Before the adventure, you may have passed your time exploring, hearing stories, or practicing new artforms.

 
Skill Proficiencies: Insight, Perception
Tool Proficiencies: One type of artisan’s tools, one type of gaming set
Equipment: A trophy from a previous adventure, a hunting trap, traveler’s clothes, 50 feet of hempen rope, and a pouch containing 20 gp
 
Feature: Done This Before

You’ve lived as a traveler in dangerous situations before. When approaching new locations, the GM will give you a hint about what’s to come. They could imply a dangerous creature lives in the area, inform you of where bandits might hold up, or where an enemy might keep their valuables.

 
Suggested Characteristics

Retired adventurers can be a gruff, jaded lot. But at their heart, they set out to accomplish something amazing, and realized anyone is capable of what they did. Humility, a sense of humor, and a calm air aren’t uncommon among these types.

d6 Personality Trait
1 I already had my heyday, I’m just here as a guiding hand.
2 I enjoy very specific parts of adventuring, maybe a little too much.
3 I see myself in the young and enjoy them learning lessons I learned.
4 I need an hour a day for myself, these newbies are too energetic for me.
5 I don’t feel the need to explain myself, and see no reason in repeating myself.
6 I secretly enjoy getting back into the throes of adventure, and sometimes create gifts for my new adventuring party.
d6 Ideal
1 Honor. As an experienced individual, I deserve utmost respect. (Lawful)
2 Crashing Waves. The world always needs new adventurers, and I deeply appreciate the opportunity to guide them. (Good)
3 Greed. A lack of experience is a weakness, and I revel in exploiting it for my own gain. (Evil)
4 For Adventure. I’ve been waiting for an adventure, and nothing can stop me from stepping up to the challenge! (Any)
5 Independence. I worked long and hard to earn my place here, I won’t take direction from some kids. (Chaotic)
6 Live and Let Live. Other people have their own lives and ideals, who am I to step on them? (Neutral)
d6 Bond
1 I lost all my friends to a powerful foe, I won’t let that happen again.
2 This is my vacation, and absolutely nothing can stop me from quality relaxing.
3 I’m deeply indebted to the merchant that brought me to the Isles.
4 These people are better than the ones where I come from, they deserve my help.
5 While exploring the Isles, I found a wanderer who spoke to stones and water. I hope to someday learn that skill.
6 There are ancient magics at work in the Isles and I need to ensure no one abuses them.
d6 Flaw
1 I developed some unhealthy habits while adventuring, and they may be the death of me.
2 I don’t actually care what happens to the people around here, as long as I get a few more days’ excitement.
3 I don’t understand the local ways, it’s all superstitious nonsense
4 I’m tired of doing things the right way, I just want things done now.
5 The judgment of these kids is far from refined; if everyone listened to me, we’d be done by now
6 If a gigantic monster stood us down, I’d quickly throw in the towel.
 
Variant Retired Adventurer: Retired Merchant

Instead of roaming the world, slaying dragons and gathering arcane power, you spent your time slashing the competition and hoarding wealth. You accumulated so much wealth with your endeavors that you were able to quit the game and let others work for you. If you’ve retired from trade, you can choose the Weekly Dividends feature instead of the Done This Before feature.

 
Variant Feature: Weekly Dividends

Money never stops flowing toward you, even in the farthest reaches of the world. Once per week, when you visit a settlement, you can collect 1d4 days’ rations (or another equivalent resource, at the GM’s discretion) from a local shop

 
Retired Adventurer Image

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