Agent Of Balance Image

You are a member of a temple that worships a deity of your choice from the following domains: Balance, Grave, Justice, Life, Nature, Renewal or any elemental domain (air, Earth, and etc.) You have dedicated years in seeking natural balance in the world, and now hold a sanctioned position within your Temple that allows you to seek out lands that are in a state of natural chaos. Whether that comes in the form of creation or renewal such as helping plant new trees after a forest fire,  lending your healing  skills to a town suffering from a plague to keep it from spreading, or cleaning up litter; or destruction such as burning dense underbrush so that life may begin anew, helping cull animals in an area to prevent overpopulation and further suffering of a particular species, or helping a town besieged by undead is up to you and your DM.

You are simply a conduit to help maintain the natural order of life.

 
Skill Proficiencies: You gain proficiency in one of the following skills: animal handling, nature, survival, perception, or investigation.
Tool Proficiencies: You gain proficiency in herbalism kit.
Languages: You learn one language of your choice from the following: Elvish, Sylvan, or Primordial
Equipment: A holy symbol, one healer's kit, explorer's pack, handaxe, a scroll of parchment containing your orders and sanction from your temple, and 10 gp.
 
Feature: Sanctuary

Your position allows you to seek refuge or temporary lodging at any of your deity's temples throughout the land or in any deity's temples within your domain. The duration of your allowed stay and to what degree temples of other deities will help beyond simple lodging is up to your DM's discretion.

 
Spell List

Due to your dedication to order in nature, you know one cantrip from the druid spell list.

Spell Level Spells
Cantrip control flames, create bonfire, druidcraft, frostbite, guidance, gust, infestation, magic stone, mending, poison spray, primal savagery, produce flame, resistance, shape water, shillelagh, thorn whip, thunderclap
 
Suggested Characteristics

Personality traits (pick two):

  • I always have plan for what to do when things go wrong.
  • When I set my mind to something, I must follow through no matter what gets in my way.
  • I can stare down undead without flinching. 
  • I prefer the company of animals and nature to people.

Ideals (pick one):

  • Faith. I trust that my deity will guide my actions. I have faith that if i work hard, things will go well. (Lawful)
  • Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings. (Any)
  • Destiny. Nothing and no one can steer me away from my higher calling. (Any)
  • Nature. The natural world is more important than all the constructs of civilization. (Neutral)

Bonds (pick one):

  • I owe me life to the priest who took me in when my parents died.
  • I worked the land, I love the land, and I will protect the land.
  • I protect those who cannot protect themselves.
  • Those who fight beside me are those worth dying for.

Flaws (pick one):

  • I put too much trust in those who wield power within my temple's hierarchy.
  • I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
  • I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
  • Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
d4 Personality Trait
1 I always have plan for what to do when things go wrong.
2 When I set my mind to something, I must follow through no matter what gets in my way.
3 I can stare down a field of undead without flinching.
4 I prefer the company of animals and nature to people.
d4 Ideal
1 Faith. I trust that my deity will guide my actions. I have faith that if i work hard, things will go well. (Lawful)
2 Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings. (Any)
3 Destiny. Nothing and no one can steer me away from my higher calling. (Any)
4 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
d4 Bond
1 I owe me life to the priest who took me in when my parents died.
2 I worked the land, I love the land, and I will protect the land.
3 I protect those who cannot protect themselves.
4 Those who fight beside me are those worth dying for.
d4 Flaw
1 I put too much trust in those who wield power within my temple's hierarchy.
2 I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
3 I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
4 Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
 
Agent Of Balance Image

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