Far From Home Image

You grew up in the wilds, far from the comforts of town. You’ve seen the migration of herds larger than forests, survived weather extremes beyond most can comprehend, & enjoyed the peace of silence. The wilds are in your blood, whether a nomad, an explorer, a recluse, a hunter-gatherer, or a marauder. Even where you don’t know the specific features of the terrain, you know the ways of the wild.

 
Skill Proficiencies: Athletics, Survival, Nature
Tool Proficiencies: One type of musical instrument, choose a crafting tool set
Languages: Two of your choice
Equipment: A quarterstaff, a set of traveler's clothes, and a pouch containing 10 gp
 
Origin

You’ve been to inspiring places & seen things that others can't imagine. Consider the distant lands you have visited, & how they impacted you. 

d10 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or outcast
6 Bounty hunter
7 Pilgrim
8 Nomad
9 Hunter-gatherer
10 Tribal Marauder
 
Feature: Natural Forager & Explorer

You have an excellent memory for maps & geography, you can always recall the general layout of terrain, settlements, and other features around you. You can find food and fresh water for you & five others each day, provided that the land offers berries, small game, water, and so forth.

 
Suggested Characteristics

You are considered rough around the edges, you have little patience for life in cities. The ties of a tribe, clan, family, or the natural world are the most important bonds to many of those from the wilds.

d8 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of pups.
3 I once ran twenty miles without stopping to warn to my village of an incoming orc horde.
4 I have a lesson for every situation, drawn from nature.
5 I place no stock in wealthy well-mannered people. Money & manners won’t save you from a hungry wolf.
6 I’m always picking things up, fiddling with them, & attempt to figure them out.
7 I feel far more comfortable around animals than people.
8 I was, in fact, raised by wild animals.
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
3 Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
4 Might. The strongest are meant to rule. (Evil)
5 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6 Glory. I must earn glory in battle, for myself and my clan. (Any)
d6 Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2 An injury to the unspoiled wilderness of my home is an injury to me.
3 I will bring terrible wrath down on the evildoers who destroyed my homeland.
4 I am the last of my tribe, and it is up to me to ensure their names enter legend.
5 I suffer awful visions of a coming disaster and will do anything to prevent it.
6 It is my duty to provide children to sustain my tribe.
d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There’s no room for caution in a life lived to the fullest.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I am slow to trust members of other races, tribes, and societies.
5 Violence is my answer to almost any challenge.
6 Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
 
Far From Home Image

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