You've assisted various crews on their journeys, talking your way onto their ships in exchange for free passage. Others, you've stowed away on. Learning your way around by watching others, you have come to love this life of constant motion. Whatever home you've left behind, it doesn't matter. The sea is your home now, and you have followed the call of the wine-dark waves.
- Skill Proficiencies: Survival, Sleight of Hand
- Tool Proficiencies: Vehicles (water), Navigator's tools
- Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a hag stone, a set of common clothes, and a pouch containing 5 gp
Feature: Shadowing
Your muscle memory is quick on the uptake, and you're good at learning skills hands-on once they are demonstrated to you. People are usually amenable when you ask them to show you the ropes.
Suggested Characteristics
d8 |
Personality Trait |
1
|
I speak rarely but mean every word I say.
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2
|
I laugh loudly and see the humor in stressful situations.
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3
|
I prefer to solve problems without violence, but I finish fights decisively.
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4
|
I enjoy being out in nature; poor weather never sours my mood.
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5
|
I am dependable.
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6
|
I am always working on some project or other.
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7
|
I become cantankerous and quiet in the rain.
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8
|
When the sea is within my sight, my mood is jovial and optimistic.
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d6 |
Ideal |
1
|
Teamwork. Success depends on cooperation and communication. (Good)
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2
|
Code. The marines’ code provides a solution for every problem, and following it is imperative. (Lawful)
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3
|
Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
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4
|
Might. The strong train so that they might rule those who are weak. (Evil)
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5
|
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
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6
|
Perseverance. No injury or obstacle can turn me from my goal. (Any)
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d6 |
Bond |
1
|
I face danger and evil to offset an unredeemable act in my past.
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2
|
I. Will. Finish. The. Job.
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3
|
I must set an example of hope for those who have given up.
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4
|
I’m searching for a fellow marine captured by an elusive enemy.
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5
|
Fear leads to tyranny, and both must be eradicated.
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6
|
My commander betrayed my unit, and I will have revenge.
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d6 |
Flaw |
1
|
I grow combative and unpredictable when I drink.
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2
|
I find civilian life difficult and struggle to say the right thing in social situations.
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3
|
My intensity can drive others away.
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4
|
I hold grudges and have difficulty forgiving others.
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5
|
I become irrational when innocent people are hurt.
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6
|
I sometimes stay up all night listening to the ghosts of my fallen enemies.
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