You are a wanderer of the Blind Eternities. No
world can hold you down. You have seen things the
average person couldn’t believe. You have known
the wonders of the multiverse and the horrors that
hide in its deep recesses.
- Skill Proficiencies: Skill Proficiencies: Arcana, Survival
- Tool Proficiencies: Tool Proficiencies: Any one musical instrument or
gaming set of your choice, either something you
have picked up in your travels or something native
to your homeland. - Languages: Languages: One of your choice.
- Equipment: Equipment: A set of traveler’s clothes, any one
musical instrument or gaming set you are proficient
with, a small piece of jewelry worth 10 gp from a
random plane, and a pouch containing 5 gp.
You have the planeswalker’s spark. It ignited
within you when you were young. The spark grants
you miraculous power and the ability to travel
between the planes of the Multiverse.
As an action, you can cast planeswalk 1/day.
One in a million sentient creatures are born with
a planeswalker’s spark. Even fewer ignite that spark
and can tap into its power. The spark ignites around
puberty during a stressful event. Alternatively, this
event could happen during the campaign. The DM
could introduce this life-altering event just when
things look most dire for the player. Instead of
beginning the campaign as a Planeswalker, the
player can roleplay discovering their ability to
planeswalk and what that means to them.
d6 EVENT THAT IGNITED YOUR SPARK
1. You were in a trial by combat. You lost. You
planeswalked to a random plane just as you
were about to die.
2. You were lost and exposed to the elements.
You planeswalked as you drifted into
unconsciousness.
3. You were imprisoned. All you could think
about was how you wished you could
escape.
4. A monster was about to eat you. You
escaped its jaws by planeswalking to
another reality.
5. You were fighting in a war. Something went
wrong just as the tide was turning against
your side.
6. You were conducting an experiment and
there was a massive explosion.
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