You have been trained from a young age to be a tool for a purpose, a weapon with a greater reason than himself. Whether you were indoctrinated by a criminal organization, military unit, secret society, religious creed or family is up to your discretion.
- Skill Proficiencies: Survival ,Athletics, plus two from among Arcana, History, Stealth, and Religion
- Equipment: set of traveler’s clothes, and a pouch containing 15 gp
Trained
d7 |
Trained |
1
|
A document such as a map, a letter, or a journal
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2
|
A trinket
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3
|
A trinket
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4
|
An article of clothing
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5
|
A piece of jewelry
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6
|
An arcane book or formulary
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7
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A tattoo or other body marking
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Feature: Contacts
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, a military unit, a knight order, a cult or members of a secret society. This connection comes in the form of a contact in most cities you visit, a person who provides information about the people and places of interest of the local area any as well as any particular missions, targets or goal of your order.
Suggested Characteristics
d6 |
Personality Trait |
1
|
I judge people by their actions, not their words.
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2
|
When I set my mind to something, I follow through no matter what gets in my way.
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3
|
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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4
|
I’m confident in my own abilities and do what I can to instill confidence in others.
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5
|
Thinking is for other people. I prefer action.
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6
|
I desire nothing and live only as a tool for a greater purpose
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d6 |
Ideal |
1
|
Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
|
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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d6 |
Bond |
1
|
I have a family, but I have no idea where they are. One day, I hope to see them again.
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2
|
I worked the land, I love the land, and I will protect the land.
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3
|
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
|
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
|
I protect those who cannot protect themselves.
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6
|
I wish my childhood sweetheart had come with me to pursue my destiny.
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d6 |
Flaw |
1
|
My organization will stop at nothing to obtain me back to serve their own selfish objectives
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2
|
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
|
I obey orders even if they are unethical and imoral.
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4
|
I have a weakness for the vices of the city, especially hard drink.
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5
|
Secretly, I believe that things would be better if I were a tyrant lording over the land.
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6
|
I have trouble trusting in my allies.
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