You are an outcast from society. You travel the world
less out of a need for adventure, and more because you
know that you will never truly be accepted no matter where
you go, or what you do. Maybe you will travel with a party
of adventurers for a time, but these relationships never
seem to last. Your faith has also been a struggle. You feel
no sense of connection to your deity, and your prayers go
unanswered.
- Skill Proficiencies: Deception, Survival
- Tool Proficiencies: A musical instrument of your
choice, thieves’ tools - Equipment: Disguise kit, a Bedouin tent, a pouch
containing 5 gp.
Your life of exclusion has caused you make connections
with various other communities of outcasts. If you spend at
least one day in a major city, you learn the location of the
local leper colony, criminal hideout, secret gambling hall,
or other local community of outcasts. This underground
network can provide you with information that is not
known to the common people of the city, including
methods of secret travel (tunnels, alleyways, rooftops, etc.)
through the city, locations of safe commerce (black markets
or thieves guilds that will still do business with you), and
allies within the establishment (doctors, politicians, or
guards who are sympathetic to your situation).
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