
Your are the pilot of a skycoach — a passanger aircraft unique to Sharn that resemble small boats that range from a rowboatsized skycars to longship-scale tour coaches. These are commerical passanger vehicles that fly cusomters between the soaring towers of Sharn.
Sharn is located in a manifest zone tied to Syrania. Skycoaches operate through a series of sympathetic principles that tie them to the Azure Sky. Among other things this means that they don’t function outside of Sharn. As a pilot you are familiaer with the coaches' control systems that are largely made of two linked magical pieces — a medallion of the sky and the medallion anchor. The anchor is a metal plate affixed to the coach, while the medallion itself is worn by the pilot. The primary function of the medallion is to allow easy, reliable control of the linked coach. While attuned to the medallion, the bearer has advantage on any ability checks (Air Vehicles) to control the coach, and doesn’t need to make a check to perform simple actions. The medallion (with the DM's permission can also serves as a feather token. Without a medallion, someone who’s proficient in either Arcana or Air Vehicles can control a coach, but it’s more challenging—and because it’s more a measure of understanding theory rather than practical knowledge, checks to control a coach using Arcana have disadvantage.
You are likley employed by one of the four main coachlines in Sharn:
- The Swan: based in Dura and owned by the Undalon—a line of Brelish dwarves with long ties to the Boramar Clan.
- The Gold Line: Based in Skyway, the Gold Line provides luxurious coaches for use by Sharn's upper class.
- Silverstreak: Based in Middle Central, Silverstreak is notable in that it will rent skycoaches (along with a qualified driver) for extended periods, allowing a group to have a personal skycoach at their disposal for days or even weeks.
- Aureon’s Flight: Based in Menthis, Aureon’s Flight is notable for hiring students from Morgrave University as part-time pilots.
Outside of these four coachlines, Roo is run by goblins who opperate four coaches out of Malleon’s Gate. Eagle’s Claw runs three coaches, and is noted for its fanatical devotion to the Eagle in the Race of Eight Winds. Feel free to make up a new company with your DM's descretion.
See
- Baker, K. (2023, April 25). IFAQ: Skycoaches of sharn. Keith Baker’s Blog. keith-baker.com/ifaq-skycoaches
-
Baker, K., & Wyatt, J. (2004). Sharn: City of towers. Wizards of the Coast
- Skill Proficiencies: Select from a list.
- Tool Proficiencies: Navigator's Tools and Vehicles (air)... note that Vehicles (air) is not an option and will appear as "Vehicels (space)" on character sheet.
- Equipment: A medallion of the sky: allows easy, reliable control of a linked coach; while attuned to the medallion, the bearer has advantage on any ability checks to control the coach, and doesn’t need to make a check to perform simple actions. Withthe DM's permission it may also function as a featherfall token that may be used once per day.
Rope, Silk (50 feet), common clothes and 10gp.
When you need to, you can secure free passage on a skycoach for yourself and your adventuring companions. You might fly on the coach you served on, or another coach owned by the same coachlines you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Suggested Characteristics
Skycoach pilots can be a rough lot, but the responsibilities to their coachlines make them generally reliable and understand customer service as well.
d8 | Personality Trait |
---|---|
1 | My friends know they can rely on me, no matter what. |
2 | I work hard so that I can play hard when the work is done. |
3 | I enjoy flying into new parts of Sharn and making new friends over a flagon of ale. |
4 | I stretch the truth for the sake of a good story. |
5 | To me, a tavern brawl is a nice way to get to know a new city. |
6 | I never pass up a friendly wager. |
7 | My language is as foul as an otyugh nest. |
8 | I like a job well done, especially if I can convince someone else to do it. |
d6 | Ideal |
---|---|
1 | Customer Servcies. The thing that keeps a coachline profitable, and me employed, is mutual respect between company, crew and customers. (Good) |
2 | Fairness. We all do the work, so we all share in the rewards. (Lawful) |
3 | Freedom. The air is freedom—the freedom to go anywhere and do anything. (Chaotic) |
4 | Mastery. I’m a predator, and my passangers are my marks. (Evil) |
5 | People. I’m don't ask questions about my customer's business. (Neutral) |
6 | Aspiration. Someday I’ll own my own coach or coachline and chart my own destiny. (Any) |
d6 | Bond |
---|---|
1 | I’m loyal to my captain first, everything else second. |
2 | The ship is most important—crewmates and captains come and go. |
3 | I’ll always remember my first ship. |
4 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea. |
5 | I was cheated out of my fair share of the profits, and I want to get my due. |
6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. |
d6 | Flaw |
---|---|
1 | I follow orders, even if I think they’re wrong. |
2 | I’ll say anything to avoid having to do extra work. |
3 | Once someone questions my courage, I never back down no matter how dangerous the situation. |
4 | Once I start drinking, it’s hard for me to stop. |
5 | I can’t help but pocket loose coins and other trinkets I come across. |
6 | My pride will probably lead to my destruction. |
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