
As a member of the adventurer's guild in a larger city, you boast a crest, insignia, or coat of arms belonging to a renowned guild. This guild may perhaps be nationally renowned, or may be more regionally famous.
- Skill Proficiencies: Choose two of the following: Athletics, History, Investigation, Nature, Religion, Animal Handling, Medicine, Survival, Performance
- Tool Proficiencies: Vehicles (Land), and one of the following: Cartographer's Tools, Cook's Utensils, Tinker's Tools
Feature: Adventurer's Guild Symbol
The symbol of your guild is the very foundation of your life. Whether as a mark on the body, or a design on clothes/equipment, your guild's symbol will grant you advantages to anyone who might recognize the importance of a large adventurer's guild. Some inkeepers may discount your price, or perhaps some lower ranking nobility may entertain your company. You may find that general shops and smiths might lend a hand with goods and prices too.
Spell List
Spell Level | Spells |
---|---|
Cantrip | create bonfire, light, minor illusion, prestidigitation |
1st | comprehend languages, create or destroy water, cure wounds, goodberry |
2nd | aid, gentle repose, pass without trace |
3rd | create food and water, mass healing word |
5th | mass cure wounds |
9th | mass heal |

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