Nature's Bond (Added Details And Bug Fixes) Image

You have a deep connection with the natural world, and the creatures of the forest recognize you as their ally. You can communicate simple ideas with small or smaller beasts, such as squirrels, rabbits, or birds. Additionally, you can move through natural environments without leaving a trace and are adept at foraging for food and finding fresh water.

 
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of musical instrument
Languages: Speak with Animals, Speak with Plants, Sylvan
Equipment: a set of old and somewhat torn traveler's clothes, and a token from the forest (a small stone, a piece of bark, a small bundle of feathers, or a long stick (can be used as a handle of some sort)) that represents your connection to nature, and a EVO baby horse (3 years old also the horse has 11 HP, 5 AC and lives to age 36; side note it evolves depending on how old it is and your NBP (Nature's Bond Percent) you have with it you can gain NBP by either protecting it (2d8+10), training it (4d4+5), feeding it (1d6+4), and healing it (1d20+2d4+10) it starts at 5 NBP {50-399 NBP + 0-12 age: Wild horse, 400-899 NBP + 12-16 age: Horse, Draft, 900-1449 NBP + 16-18 age: Riding horse, and 1450 and above NBP + 18+ age: Warhorse (works the same but has +1 extra AC, and +13 extra HP, it also has 550 LB Capacity instead of 540,and can live to age 40 instead of 36)}
 
Feature: Forest Guardian

This feature represents your character's sworn oath to protect the forest and the magical connection they have with the natural world.

 
Spell List

This background emphasizes your character's unique ability to summon and command creatures from the forest, embodying the role of a Nature's Summoner. The spells in the list are centered around nature, summoning, and maintaining the balance between the magical and natural realms.

Spell Level Spells
Cantrip druidcraft:
1st [Tooltip Not Found], entangle
2nd animal messenger, locate animals or plants
3rd [Tooltip Not Found], spirit guardians
5th commune with nature, [Tooltip Not Found]
8th animal shapes
  • Druidcraft (Cantrip): Allows you to create minor magical effects related to the natural world, such as predicting the weather or causing a small flower to bloom.

  • Entangle (1st Level): Causes plants in the area to grow and hinder movement, restraining creatures.

  • Awaken the Forest I (1st Level): Summon ([1d6] + 1) Awakened Shrubs or [2d4] if your Intelligence is above 10 or [2d6 - 1 + Nature] if your Intelligence is above 10 and Wisdom is above 12, fight aside you, all summoned companions cannot attack you or anybody you choose, lasts 60 seconds (Can only be used once per day, then requires a long rest before reusing

  • Awaken the Forest II (3rd Level): Summon 1 Treant Saplings + 3 Awakened Shrubs, and if your wisdom is 13 or above then + 1 Shambling Mound, fight aside you, all summoned companions cannot attack you or anybody you choose, lasts 4 rounds (Can only be used once per 2 days, then requires a long rest before reusing

  • Plant Growth (3rd Level Passive when walking): Accelerates the growth of plants, turning the immediate area into difficult terrain for others.

  • Summon the Great Ent (4th Level): Summon 1 Treant, fight aside you, all summoned companions cannot attack you or anybody you choose, lasts 6 rounds (Can only be used once per 2 days and also makes you unable to cast ANY spell, with the effects of -3 AC until you have a long rest

  • Locate Creature (4th Level): Helps you locate a specific creature within a forest or natural environment.

  • Commune with Nature (5th Level): Gains knowledge about the surrounding terrain, plants, minerals, and creatures.

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2024 8:21:30 PM
4
0
1
Coming Soon
1/18/2024 4:21:55 PM
4
0
--
Coming Soon
1/18/2024 7:06:15 PM
13
0
1.02
Coming Soon
Nature's Bond (Added Details And Bug Fixes) Image

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