Troughout your life you learned how to give first aid. You can heal cuts and scraps and sometimes even more serious injuries.
- Skill Proficiencies: You know how to treat wounds from different beasts, plants and weapons. You can also recognise different healing herbs and have good knowledge of humanoid anatomy. You are proficient in nature and medicine.
- Tool Proficiencies: You know how to brew potions from different herbs, and have found new uses for your sewing kit. You are proficient with Herbalism kit and Weaver's tools.
- Equipment: Your equipment consists of travelers clothes, pouch with 10 Gp, and first aid bag that contains: Herbalism kit, sewing kit (weaver's tools), healer's kit and 5 flasks.
Feature: First Aid
As part of short rest you can help heal the number of people equal to your proficiency bonus. They regain the number of hit point equal to 1d4+WIS modifier. You have to expend one use of your healers kit for each person you help. Each pearson can benefit from this only once before long rest.
As part of long rest you can replenish your healer's kit with the number of uses equal to your proficiency bonus.
Suggested Characteristics
You are eager to help injured persons.
Comments