mimics live in colonies if a colony is well fed, they may bring orphans or unwanted children into the colony revealing their true form only to breed, to protect their companion or when they rest. a normal mimic colony might be in a cave or someplace damp but on rare occasions they take up abandoned villages and live in these ghost towns. a busy mimic village might have greater mimics take the form of villagers that only speak broken common or Deep speech. they are not inherently violent, but you too would get grumpy on an empty stomach. being a person, the mimics raised means you have a job to place fledgling mimics around kingdoms to grow their numbers.
- Skill Proficiencies: you are skilled in
performance, deception, and stealth
- Tool Proficiencies: you have proficient in
Masons wood carvers and potters tools
- Languages: you know deep speech
- Equipment: A Bag of 1000 fledgling mimics in the form of coins and A magic key that glows around mimics
mimics recognize your significance and will try aiding you so long as it does not blow there cover.
Spell List
| Spell Level | Spells |
|---|---|
| 1st | disguise self |
| 2nd | alter self |
| 4th | polymorph |
| 5th | animate objects |
Previous Versions
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1/23/2024 7:51:01 PM
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Coming Soon
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