Raised in an organization that rose from a militarized splinter sect of Hoar worshippers, you were taught from childhood about the harsh realities of the world and the monsters that dwelled there.
- Skill Proficiencies: You are proficient in any two of the following skills: Religion, Arcana, History, Survival, Investigation, or Nature.
- Tool Proficiencies: You are proficient in Cartographer's Tools.
- Languages: You are proficient in Common and one additional language.
You are well adapted with your senses to pick up the traces of quarry, be it through their scat or tracks. You know the general signatures of monsters nearby, like the territorial claw marks of an owlbear, or the slime trails of oozes, as well as the signs of common animals. Years of learning also allows you to recall strategies for fighting monsters--this information is decided by the DM and can include things like immunities, vulnerabilities, creature type, senses (blind sense, tremor sense, etc.), abilities (Undead Fortitude, Regeneration, etc.) and other information. The DM may share information freely or require a check (Nature, Religion, History, or Arcana as appropriate) to determine the amount of information known.
Comments