The grand capital city of Cuskea is a beacon of both science and magic, where these two practices converge and become one. Cuskean engineers—also called magewrights—are the ingenious arbiters of this process. Experts of artifice and arcano-mechanics, these individuals stand equipped with a high level of intellect and a thirst for both creation and discovery.
- Skill Proficiencies: Arcana, Investigation
- Tool Proficiencies: Tinker's tools
- Equipment: Tinker's tools, a handful of machine parts, gloves and overalls with a non-conducting coating, a set of common clothes, and a pouch containing 10 gp.
As an engineer, you have a knack for machines. By spending 1 minute studying a contraption—whether magical or mechanical in nature—you can figure out its basic function as well as how to operate it. If the contraption is broken, you know why and what would be required to repair it.
Suggested Characteristics
The engineers and magewrights of Cuskea are all highly intelligent, and often driven by either curiosity or ambition. As a Cuskean engineer, you may be an obsessed perfectionist with little time for anything but your research, or a messy apprentice seeking experience and knowledge as part of this adventurous life you’ve chosen.
| d8 | Personality Trait |
|---|---|
| 1 | I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist. |
| 2 | I pepper my speech with the incomprehensible jargon of my trade. |
| 3 | I have a hard time staying focused on … oh, and my brain tends to jump from one … did I mention focus? |
| 4 | I believe that magic is just a form of science we have yet to understand. |
| 5 | Great ideas are fine, but great results are what counts. |
| 6 | Everything, no matter how small or insignificant, must be catalogued. |
| 7 | Sleep? Why would I need to sleep? |
| 8 | Life's an experiment, and I can't wait to see what happens. |
| d6 | Ideal |
|---|---|
| 1 | Organization. Everything has its proper place, and everything should be in its proper place. (Lawful) |
| 2 | Community. My inventions will ensure the safety and prosperity of my people. (Good) |
| 3 | Freedom. I invent what I want, laws and morals be damned! (Chaotic) |
| 4 | Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any) |
| 5 | Greed. I do not care what I’m tasked with making or who it's for, as long as I’m getting paid. (Evil) |
| 6 | Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful) |
| d6 | Bond |
|---|---|
| 1 | A fellow engineer and I are racing to solve the same scientific puzzle. |
| 2 | The workshop where I learned my trade is the most important place in the world to me. |
| 3 | I have the schematics for a revolutionary invention that I hope to build one day, once I have the necessary resources. |
| 4 | I seek to one day become a master of arcano-mechanics. |
| 5 | I have dedicated my life to finding a solution to a scientific problem. |
| 6 | I lost a dear friend to an experiment gone awry. |
| d6 | Flaw |
|---|---|
| 1 | I do not care about consequences or collateral damage, only results. |
| 2 | My constant exposure to high voltages, chemicals and/or volatile magic has left its mark on both my body and psyche. |
| 3 | Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated. |
| 4 | I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety. |
| 5 | I’m terribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals. |
| 6 | I'm incapable of admitting a flaw in my logic. |
Previous Versions
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1/29/2024 9:32:53 PM
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