Whether you are guilty or innocent, you are nonetheless a wanted fugitive on the run. You may have broken out of prison, or perhaps found a moment to escape a public execution. You might not even be a criminal at all, perhaps it is an abusive family you’re fleeing, or a religious order who considers your very existence heretical. Whatever your circumstances may be, your life is one of little trust and great vigilance—where even the slightest misstep could mean a one-way trip to the gallows.
- Skill Proficiencies: Deception, Stealth
- Tool Proficiencies: Disguise kit, Thieves' tools
- Equipment: A disguise kit or a set of thieves' tools (your choice), a tattoo or brand, a set of traveler's clothes, and a pouch containing 5 gp.
Feature: On the Run
You've learnt how to use your reputation for your own benefit and have grown adept at obscuring your tracks. While traveling or moving alone, you leave no discernible tracks for others to follow. Moreover, in cities and other settlements you can easily convince commoners that you are a dangerous individual in order to extort free meals or information from them. Guards and law enforcement, on the other hand, will attempt to arrest you on sight provided they know who you are.
Suggested Characteristics
Living your life on the run changes a person. You might have been forced to do terrible things just to survive, become plagued by distrust and paranoia, or maybe it has put you on a path of revenge or redemption?
| d6 |
Personality Trait |
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1
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I never let anything go to waste.
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2
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I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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3
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I’ve done terrible things to stay alive. I loathe talking about them.
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4
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I always have a plan for what to do when things go wrong.
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5
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I always sleep with my back to a wall and my weapon within reach.
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6
|
I spend money freely and live life to the fullest, knowing that tomorrow I might die.
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| d6 |
Ideal |
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1
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Escape. The law will never catch me! (Evil)
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2
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Survival. In the end, all that matters is staying alive. (Any)
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3
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Redemption. There’s a spark of good in everyone. (Good)
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4
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Evidence. I am innocent, but I’ll need to prove it. (Lawful)
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5
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People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
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6
|
Cunning. I’ll need to stay one step ahead if I am to escape my hunters. (Chaotic)
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| d6 |
Bond |
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1
|
My love is still out there, somewhere.
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2
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I got on the bad side with the wrong person, and they haven’t stopped hunting me since.
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3
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Desperation led me to murder. Their spirit haunts me still.
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4
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Someone I loved died because of a mistake I made. That will never happen again.
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5
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I owe my life to the kind soul who helped me escape.
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6
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I’m guilty of a terrible crime. I hope I can redeem myself for it.
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| d6 |
Flaw |
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1
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I have a habit of lying, even if there’s no reason to.
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2
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I don’t always mean to, but I always start trouble when I’m bored.
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3
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I turn tail and run when things look bad.
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4
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I speak my mind in blunt, forthright language. I have no interest in coddling fools.
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5
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Violence is my answer to almost any challenge.
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6
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I assume the worst in people.
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