Ex-Scoundral Image

You came from humble beginnings, but you were destined for so much more. The people of your home village regarded you as their champion, but when your destiny called you to stand against the tyrants and monsters that threaten the common folk everywhere; you became no better than the evil you sought to destroy: a Scoundral. Along your noble quest, you became misguided and joined a Scoundral organisation and you were led even further astray. Although the evil plaguing your home village was vanquished long ago, you never retuned home; instead you pledged your life to the scoundral's code, whether you follow the code of order or the code of disorder or even a mix of both it's all you know now. though you abandoned your organisation long ago; once a Scoundral, always a Scoundral.

 
Skill Proficiencies: choose two skills from Deception, SurvivalIntimidationStealth
Tool Proficiencies: Proficient in: Thieves' tools, Navigator's tools, one type of gaming set
Languages: Languages: Pick one from Goblin or Orcish
Equipment: A set of Thieves' tools or Navigator's (one of your choice), a token (heirloom from your family, a gift from your home village or memorabilia from your Scoundral organisation), a gaming set of your choice, a set of common clothes, and a pouch containing 4 gp
 
Scoundral Initiation

You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things, though they never cam to fruition. Choose or randomly determine your initiation event that marked you as a Scoundral forever.

d10 Scoundral Initiation
1 I was enlisted by a mysterious stranger in a bar.
2 I was saved by them during a life or death situation.
3 I stood alone against them and they were impressed by my bravery.
4 I stole from a corrupt merchant to help them.
5 I was kidnapped by a group of goblins and was saved by them.
6 I broke into a tyrant’s castle and stole weapons to arm their ships.
7 They took notice of me for liberating an outpost.
8 They found me alone and weak and took pity on me.
9 I had a bounty on my head and turned to them for protection.
10 I snuck abord a ship and upon finding me, they forced me into their ranks where I worked my way up the hierarchy.
 
Feature: Underground Hospitality

Since you were initiated into the ranks of a Scoundral Organisation, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other Scoundrals, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

 
Suggested Characteristics
d8 Personality Trait
1 I judge people by their actions, not their words.
2 If someone is in trouble, I’m always ready to lend help.
3 When I set my mind to something, I follow through no matter what gets in my way.
4 I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5 I’m confident in my own abilities and do what I can to instill fear in others.
6 Thinking is for other people. I prefer action.
7 I misuse long words in an attempt to sound smarter.
8 I get bored easily. When am I going to face a true challenge?
d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
3 Freedom. The chaos of this world must be preserved to ensure our freedom. (Chaotic)
4 Might. If I become strong, I can take what I want—what I deserve. (Evil)
5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
6 Drive. Nothing and no one can steer me away from my goals. (Any)
d6 Bond
1 I have a family, but I have no idea where they are. One day, I hope to see them again.
2 I travelled the sea, I love the sea, and I will protect the sea.
3 A proud noble once gave me a horrible beating, and I will take my revenge on anyone in power they are connected to.
4 My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5 I protect those who cannot protect themselves.
6 I wish I had never gotten mixed up within the criminal underground.
d6 Flaw
1 The person who led the organisation I belonged to is angry, and will stop at nothing to see me killed.
2 I’m convinced that no one can best me in combat and will frequently rush into conflict without a plan.
3 The people who knew me when I was young know my shameful secret, so I can never go home again.
4 I have a weakness for the vices of the city, especially hard drink.
5 Secretly, I believe that the land is better off being controlled by one faction.
6 I have trouble trusting in my allies.
 
Ex-Scoundral Image

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