BACKGROUND:
On the night of one of the largest battles to date between the followers of Shar and Selune, shards of divine magic from both goddesses splintered off and combined upon the battlefield ground, forming the miraculous birth of a child of Shar and Selune.
Upon this baby's discovery from both sides, a tense ceasefire was called to determine the nature of this event. It was found that attempts, from either Sharrians or Selunites, to push the child's divine power too far to a side would result in that divine power becoming unstable, risking the baby's soul dying, thus the permeant lose of a partial piece of Shar and Selune's divine energy.
Knowing that trying to convert this Child of Shar and Selune, this "chosen one", too far to one side or the other would result in both sides losing, it was agreed that the child should be raised by both factions. A promised day was planned to come when the child will decide which path, if any, she/he would willingly join afterwards.
For the first 20 years of his/her life, the Child of Shar and Selune was raised by the Sharrians. Then the next 20 years, the Selunites raised him/her. After experiencing a lifetime of both doctrines, the Child of Shar and Selune are free to decide which path he/she shall follow.
But a new prophecy began to spread in both churches throughout those many years. The prophecy that this divine child, this "chosen one", will finally bring peace to both Shar and Selune. A final truce and reconciliation to both.
SKILL PROFICIENCIES:
Trained under the doctrines of both Shar and Selune, you have gained noticeable proficiency in two skills from each church.
Said skills are:
Shar- Stealth, Sleight of Hand, Deception.
Selune- Insight, Medicine, Persuasion.
You are also proficient in Religion.
LANGUAGES:
In addition to having taught you Common, both the Sharrans and Selunites parted a single language on you from each. Those are:
Celestial (Selune)
Abyssal (Shar)
ITEM PROFICIENCIES:
With both Shar and Selune locked in their eternal war, and having been raised by the churches of both, practiced in the fighting styles of both; you are proficient with every kind of weapon (simple and martial), and all armor.
Selune: Evocation, adjuration, divination.
Shar: Illusion, necromancy, enchantment
Every cast of a spell under the above categories results in one point to the respective side of either Shar or Selune.
Deeds/actions performed by the Child of Shar and Selune will also result in a point towards either deity, with a good act counting as a point for Selune and an evil act counting as a point to Shar. An offensive/harmful action will result in a point to Shar, a defesive/protective action will result in a point to Selune.
If the point differences are:
1: You suffer 2 level of exhaustion.
2-3: You suffer 3 levels of exhaustion.
4-5: You suffer 4 levels of exhaustion.
6-7: You suffer 5 levels of exhaustion.
8 or higher: Your soul becomes too unbalanced to remain stable, killing you.
Said soul erupts from your body and passes onto the respective goddess who was the dominant one. This event results in an immense burst of divine magic around your body akin to a nuclear blast, destroying that divine energy afterwards. Your soul thereafter carries on as a mortal in the afterlife, without divine power. Only the intervention of Lord AO could bring you back to life.
Which each stage of point difference as seen in Soul Meltdown, categories of spells from the goddess who is winning becomes exponentially more powerful and are not subjected to the exhaustion rules.
If the point differences are:
1: Spell attacks are made with advantage, and enemy DC checks are made at disadvantage.
2-3: Spells ignore damage immunities, resistances, and conditions.
4-5: You gain the ability to cast Power Word Oblivion (Shar) or Power Word Eternity (Selune) at will. Casting either will increase Soul Meltdown by 1 stage.
Power Word Oblivion: You speak a single divine word, allowing you to instantly kill up to five targets within your line of sight.
Power Word Eternity: You speak a single divine word, allowing you and whoever you choose within line of sight to gain true immortality for the next 1 minute. Nothing short of the last stage of Soul Meltdown or a deity's attack can kill the target(s) of Power Word Eternity.
Feature Born in Moon's Illumination, Born in Night's Darkness:
Being the offspring of Shar and Selune, once per long rest you gain true sight for 10 minutes up to your line of sight.
This will raise Soul Meltdown by 1 stage.
Contacts
The Church of Shar, and the Church of Selune: You may request the resources/assistance of either church, within reason.
You were not a leader of either, you were not a wholly sacred figure to either. To both you were an accidental birth with the potential of becoming one church's enemy by joining the other. You are viewed with mistrust by the majority of both factions, and only the admiration of a few in either.
As such, said churches are likely not going to willing cooperate if their counterpart is found helping you.
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