Wondering Apothecary Image

You have studied the myriad illnesses and ailments of the mortal body as well as the treatments for each. You know which herbs can soothe a fever and which oils can help prevent the pox. Not all medicine is good for the body, though: you have also learned which toxins can stop the heart or drive a man to madness. You know how to manufacture and refine all of these things, and you make a living dispensing tonics and tinctures to those in need or for profit. In a pinch you can even perform minor medical procedures, although these things are better left to a proper surgeon.

 
Skill Proficiencies: As one who gathers and prepares the ingredients needed for doctors, physicians, alchemists, and merchants, you gain proficiency in Medicine and may choose a secondary between Nature, Investigation, or Survival. 

 

 

Tool Proficiencies: Due to your extensive training through your travels, you have proficiency with the Herbalism kit and Alchemist's Supplies
Languages: Through traveling the lands and interacting with those that are in need of your help, you have learned two additional languages. 
Equipment: Herbalism kit, a merchant’s scale, a set of common clothes, pouch with several pockets for herbs, three empty medium sized bottles, a small case of empty corked vials, and a belt pouch containing 10 gp
 
Specialty
d6 Specialization
1 Sickness (Poultices)
2 Herbal Enhancement (Salves)
3 Spiritual Guidance (Teas)
4 Arcane Reagents (Potions)
5 Midwife/Child Birthing (Salves)
6 Mental Anguish (Teas/Potions)
 
Feature: Grand Herbalist

Through your travels you have learned about the various plants and poisonous/venomous creatures needed to make medicine, antidotes, and more . By spending a few moments examining a chemical (a vial of liquid, a packet of ground powder, or the like), you can determine whether the substance is intended to harm or heal (or neither). Spending an extra 10 minutes examining a chemical allows you to gather a small amount of information (1 thing) about the substance (such as that a powder is actually an inhaled poison or a swallowed poison, or that it paralyzes its victim). Spending an hour examining the chemical allows you to gather all the information needed to know exactly what this chemical is. (The name, what it's used for, and the effects it'll have on a person or creature, etc.)

As you've traveled you have also gained a small reputation as a healer of the sick and giver of mercy to those on death's bed. You can usually gain an audience with anyone who needs treatment, even if protocol would normally prevent you from doing so, simply by agreeing to offer your assistance. Additionally whenever you imbibe or administer a healing potion, you may re-roll any 1 or 2 on a healing die, but must take the new value even if it is another 1 or 2.

 
Suggested Characteristics
d8 Personality Trait
1 I am entranced and inspired by the brilliance and glory of the living body.
2 I keep all of my possessions meticulously clean, and I hate any kind of filth.
3 I am honest to a fault; knowing all of the information is the only way to make an accurate diagnosis.
4 Plants don't talk much, and neither do I.
5 I am waging a personal war on death itself.
6 I present everything I say as a guess or estimate so that I don’t look bad if it turns out to be wrong.
7 Like a nightshade plant, I am deceptively innocent seeming and sweet, but take from me and you will suffer.
8 I am cold and calculating in my every word and action, even when furious or frightened.
d6 Ideal
1 Aid Every sick or wounded person deserves my help, regardless of the life they lead. (Good)
2 Control By deciding who lives and who dies, I can shape the world to my liking. (Evil)
3 Loyalty It is my duty to treat those to whom I have sworn allegiance. (Lawful)
4 Efficiency I am not emotionally invested in those I aid; to act otherwise would compromise my work. (Neutral)
5 Prevention Stopping the spread of sickness is better than treating it. (Any)
6 Knowledge. In all things from herbalism to life itself, nothing grows without the knowledge to cultivate that growth. (Any)
d6 Bond
1 I share my discoveries with my fellow apothecaries, to further the goals of our trade.
2 I give my aid to those who protect my country and my ruler.
3 Many medicinal reagents are rare or hard to find; those who secure them deserve respect.
4 I seek a cure to a mysterious disease that afflicts one of my loved ones.
5 I wish to prove that “mundane” healing is just as viable as magic.
6 I met a Fey when I was lost and starving in the forest. That fey taught me all I know of natural remedies and living off of paltry herbs.
d6 Flaw
1 I use unproven treatments on my patients without their knowledge.
2 I refuse to give aid to those of a certain species or nationality, no matter how desperately they need it.
3 If a disease is particularly deadly, I refuse to treat it out of fear for my own health.
4 Memories of a horrible plague that I failed to cure still haunt me to this day.
5 The sight of blood makes me queasy, and I can only treat those who have no external wounds
6 I am only interested in the ailments my patients suffer from, not the people themselves.
d8 Personality Trait
1 I am entranced and inspired by the brilliance and glory of the living body.
2 I keep all of my possessions meticulously clean, and I hate any kind of filth.
3 I am honest to a fault; knowing all of the information is the only way to make an accurate diagnosis.
4 Plants don't talk much, and neither do I.
5 I am waging a personal war on death itself.
6 I present everything I say as a guess or estimate so that I don’t look bad if it turns out to be wrong.
7 Like a nightshade plant, I am deceptively innocent seeming and sweet, but take from me and you will suffer.
8 I am cold and calculating in my every word and action, even when furious or frightened.
d6 Ideal
1 Aid ~ Every sick or wounded person deserves my help, regardless of the life they lead. (Good)
2 Control ~ By deciding who lives and who dies, I can shape the world to my liking. (Evil)
3 Loyalty ~ It is my duty to treat those to whom I have sworn allegiance. (Lawful)
4 Efficiency ~ I am not emotionally invested in those I aid; to act otherwise would compromise my work. (Neutral)
5 Prevention ~ Stopping the spread of sickness is better than treating it. (Any)
6 Knowledge ~ In all things from herbalism to life itself, nothing grows without the knowledge to cultivate that growth. (Any)
d6 Bond
1 I share my discoveries with my fellow apothecaries, to further the goals of our trade.
2 I give my aid to those who protect my country and my ruler.
3 Many medicinal reagents are rare or hard to find; those who secure them deserve respect.
4 I seek a cure to a mysterious disease that afflicts one of my loved ones.
5 I wish to prove that “mundane” healing is just as viable as magic.
6 I met a Fey when I was lost and starving in the forest. That fey taught me all I know of natural remedies and living off of paltry herbs.
d6 Flaw
1 I use unproven treatments on my patients without their knowledge.
2 I refuse to give aid to those of a certain species or nationality, no matter how desperately they need it.
3 If a disease is particularly deadly, I refuse to treat it out of fear for my own health.
4 Memories of a horrible plague that I failed to cure still haunt me to this day.
5 The sight of blood makes me queasy, and I can only treat those who have no external wounds
6 I am only interested in the ailments my patients suffer from, not the people themselves.
 
Wondering Apothecary Image

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