War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield, but something happened where you are tye last surviving member. Rather than return to your nation in shame you run away deserting the country you’ve spent years fighting for.
- Skill Proficiencies: Perception, Persuasion
- Tool Proficiencies: Medium Armor and Martial Weapons
- Languages: You have spent enough time on the field that you understand another language of an enemy you have fought. You know one additional language.
- Equipment: An insignia of rank, a token taken from your fallen friend (family crest, broken armor or weapon, book), coin pouch containing 30 gp, Traveler’s clothes, and a weapon that you used on the battle field.
Feature: False Information
You may have a military rank from your career as a soldier but most people believe your order died. People are hesitant towards you if they see your rank and will try and avoid you but those who know what your order did for them will often help you out and be friendlier towards you amd lower market prices.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
| d8 |
Personality Trait |
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1
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I’m always polite and respectful.
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2
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I’m haunted by memories of war. I can’t get the images of violence out of my mind.
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3
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I’ve lost too many friends, and I’m slow to make new ones.
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4
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I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
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5
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I can stare down a hell hound without flinching.
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6
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I enjoy being strong and like breaking things.
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7
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I have a crude sense of humor.
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8
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I face problems head-on. A simple, direct solution is the best path to success.
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| d6 |
Ideal |
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1
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Greater Good. Our lot is to lay down our lives in defense of others. (Good)
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2
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Responsibility. I do what I must and obey just authority. (Lawful)
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3
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Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
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4
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Might. In life as in war, the stronger force wins. (Evil)
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5
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Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
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6
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Nation. My city, nation, or people are all that matter. (Any)
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| d6 |
Bond |
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1
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I would still lay down my life for the people I served with.
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2
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Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
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3
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My honor is my life.
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4
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I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
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5
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Those who fight beside me are those worth dying for.
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6
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I fight for those who cannot fight for themselves.
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| d6 |
Flaw |
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1
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The monstrous enemy we faced in battle still leaves me quivering with fear.
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2
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I have little respect for anyone who is not a proven warrior.
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3
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I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
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4
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My hatred of my enemies is blind and unreasoning.
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5
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I obey the law, even if the law causes misery.
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6
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I’d rather eat my armor than admit when I’m wrong.
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