The Oakborn Image

In the elven forest village Silvanthel, This elven settlement was a harmonious blend of nature and elven craftsmanship, with homes intricately woven into the branches of towering trees and connected by suspended bridges of ethereal beauty. The founding elves of Silvanthel were skilled bladesingers and archers who sought refuge within Eldertree Woods after a great conflict that threatened their original homeland. Drawn to the magic and serenity of the ancient forest, they decided to establish a community that honored and respected the natural world. Silvanthel became a haven of cooperation between the elves and the enchanted creatures of the woods. The elves' bladesinging skills were not just used for defense but also for performing finding a beauty to the 'dance of the blade'. The art of bladesinging is said to take over 100 years to master only races such as the elves have the lifespan to dedicate to the craft. In order to train the skill the greatest Wizards and Craftsman created a wooden humanoid imbued with magic to train against. This training dummy started as a blank slate but was slowly nurtured to be a challenge for even the strongest blade singers within the village. Long after the extinction of his village, one of the training dummies is resurrected as a wooden warforged. All that's left of Silvanthel is the remnants of a once great forest village. Born from the Oaks, trained by the Elves this Warforged wanders without a purpose. Can it restore the art of Bladesinging or will it take on the will of its old village.

 
Skill Proficiencies:
  1. Acrobatics: Trained in combat and agile movements, your character should focus on mobility or dexterity.

  2. Nature: Being associated with Elves and living in a forest, your character has developed knowledge and understanding of the natural world.

Tool Proficiencies:
  1. Woodcarver's Tools: Given the Wooden Warforged nature, your character might have developed the skill to carve or maintain their wooden components.

  2. Navigator's Tools: If your character spent a considerable amount of time in the forest, navigating through it could be an important skill.

Languages:
  1. Elvish: As the Oakborn trained with Elves, they learned Elvish, a melodic language associated with grace and nature.

  2. Sylvan: This language is often associated with magical creatures and the natural world. Over the long stretch of time as a puppet in the town of Silvanthel the Oakborn has heard many voices in this language. The Oakborn is granted the ability to hear and understand Sylvan but not speak it (for now).

  3. (Optional) Common: This is the most common language in DnD.
Equipment:
  • A Shortbow and Quiver of 20 Arrows (or any other simple weapon)
  • Dagger
  • An Backpack
  • A Wooden Amulet Carved by Elves (a token from the fallen village)
  • A Set of Traveler's Clothes
  • A Spellbook
  • A Staff
  • Ink
  • Ink Pen
  • Parchmant
  • A Pouch containing 12 gp
  • Flute (Seems to be made from the same material as The Oakborn, does not have the ability to play it)
  • (Optional) Cloak of Elvenkind
 
The Oakborn
 
Feature: Elven Accuracy

The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:

  • Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20
  • Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
 
Spell List

Cantrips:

  1. Minor Illusion: This spell represents a skill learned during their time in the forest, where blending with nature or creating distractions was essential for survival.
  2. Entangle: Acquired Entangle as a means of harnessing the power of nature. They can summon grasping vines and roots to restrain enemies
  3. Green Flamer Blade: This spell could symbolize the fusion of your Wooden Warforged's natural form and elven swordsmanship.

1st Level Spells:

  1. Mage Armor: This spell represents a form of magical enhancement, harmonizing their natural wooden structure with arcane energy. 
  2. Magic Missile: Your character learned this spell as a reliable form of offense during their training with Elves
  3. Find Familiar: This spell represents a deep connection with the mystical beings of the forest. The familiar might be a spirit of the woods, a guardian creature, or a manifestation of the natural world that aids your character on their journey.
Spell Level Spells
Cantrip booming blade, chill touch, green-flame blade, minor illusion
1st entangle, find familiar, mage armor, magic missile, shield
2nd barkskin

Optional Cantrips and Spells (you can replace any of the starting 6 with these)

  1. Booming Blade: Booming Blade might be seen as a manifestation of your character's harmonious connection with the natural world.
  2. Shield: As a Wooden Warforged, your character may have been taught to harmonize magical abilities with their construct nature.
  3. Chill Touch: As a being that was left behind and preserved for years after the fall of it's village, this spell matches the Oakborn's lack of feeling.
 
Suggested Characteristics

Personality Traits:

  1. Analytical Mind: Your character processes information logically and thoroughly, always seeking to understand the world around them.
  2. Reserved Nature: While not devoid of emotions, your character tends to keep their feelings private, preferring to express themselves through actions rather than words.

Bonds:

  1. Oath to Nature: Your character feels a deep connection to the natural world and has sworn to protect it, inspired by their training with Elves.
  2. Comradeship with Elves: Your character holds a strong bond with their Elven mentors and fellow trainees, valuing the sense of unity and purpose they found in the forest.

Flaws:

  1. Difficulty Understanding Emotions: Despite being capable of logical analysis, your character struggles to comprehend and respond appropriately to complex emotional situations.
  2. Fear of Abandonment: Having experienced the loss of allies or mentors in the past, your character harbors a deep fear of being abandoned or left alone.

Ideals:

  1. Harmony with Nature: Your character believes in the balance between civilization and the natural world, striving to find ways for them to coexist harmoniously.
  2. Self-Discovery: Fueled by a desire to understand their own existence and purpose, your character seeks self-discovery and personal growth.
d2 Personality Trait
1 Analytical Mind: Your character processes information logically and thoroughly, always seeking to understand the world around them.
2 Reserved Nature: While not devoid of emotions, your character tends to keep their feelings private, preferring to express themselves through actions rather than words.
d2 Ideal
1 Harmony with Nature: Your character believes in the balance between civilization and the natural world, striving to find ways for them to coexist harmoniously.
2 Self-Discovery: Fueled by a desire to understand their own existence and purpose, your character seeks self-discovery and personal growth.
d2 Bond
1 Oath to Nature: Your character feels a deep connection to the natural world and has sworn to protect it, inspired by their training with Elves.
2 Comradeship with Elves: Your character holds a strong bond with their Elven mentors and fellow trainees, valuing the sense of unity and purpose they found in the forest.
d2 Flaw
1 Difficulty Understanding Emotions: Despite being capable of logical analysis, your character struggles to comprehend and respond appropriately to complex emotional situations.
2 Fear of Abandonment: Having experienced the loss of allies or mentors in the past, your character harbors a deep fear of being abandoned or left alone.
 
The Oakborn Image

Comments

Posts Quoted:
Reply
Clear All Quotes