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Campaign: An Empty Earthen Jar

In the vast desert plains, under a burning and eternal sun, you saw the light for the first time in a world where the law of the strongest rules. Raised among bandits and mountain men, your existence in the wilderness is intertwined with the arts of the criminal business, making you an outlaw of the plains, robust and cunning, able to survive in the most adverse territories of the West and to maneuver with skill in the deep nets of the underworld. Your sharp aim with a revolver, as well as your fierce instinct in combat, are just some of the skills you have honed in this world of murder, robbery and western-style violence, where loyalty is fleeting and the wild dictates its own rules.

 
Skill Proficiencies: Sleight of Hand, Survival
Tool Proficiencies: One type of gaming set, cartographer's tools
Equipment: An assortment of chewing tobacco pouches, two twin single-action western revolvers, a deck of playing cards, a few pairs of dynamite explosives cartridges, a change of travel clothes including a cowboy hat, bandannas, a dust coat and gun belts, and a pouch containing 25 gp
 
Specialty

Each individual's life is often forged in the crucible of the Frontier, where we face the challenges and opportunities presented by the rough and tumble world of the Old West. Whether you're part of a band of outlaws, a lone wolf or a bounty hunter walking the fine line between justice and crime, you have a unique background, even if you didn't follow the law of the gun from the start. Choose the role you played in your frontier life, or roll on the table below.

d8 Specialty
1 Burglar
2 Scout
3 Gambler
4 Naturalist
5 Cowboy
6 Hunter
7 Moonshiner
8 Smuggler
 
Feature: Outlaw Path

You have spent much of your life roaming the plains as an outlaw versed in the handling of firearms and knowledgeable in the mysteries of the wilderness. The skills you have acquired on the dusty trails of the West are enhanced by the constant threats you face in these magical realms, uniquely improving your prowess with the revolver and expanding your knowledge of survival. This allows you to execute precise maneuvers and quick attacks that others would find impossible, as well as perform a range of actions to adapt and survive effectively in any challenging environment you encounter.

 
Suggested Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6 I don’t pay attention to the risks in a situation. Never tell me the odds.
7 The best way to get me to do something is to tell me I can’t do it.
8 I blow up at the slightest insult.
d6 Ideal
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.
d6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a “tell” that reveals when I’m lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
 
Variant Gunslinger: Bounty Hunter

In the merciless territories of the West, your life has taken a different turn. You are a bounty hunter who relentlessly pursues the most tenacious outlaws roaming the dust-covered trails. Your ability to track your prey makes you a relentless hunter, always one step ahead of the law, or sometimes on the fringes of it. Often your code of honor may be ambiguous, but the reward always tastes sweet.

 
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