Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of airship mechanics.
- Skill Proficiencies: Arcana, Investigation
- Tool Proficiencies: One type of artisan’s tools
- Languages: Choose one of Draconic, Goblin, or Vedalken
- Equipment: An mechanics license, one set of artisan’s tools, the charred and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp
Feature: Urban Infrastructure
You have a basic knowledge of the structure of airships, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn’t unlimited. If obtaining or using the information gets you in trouble with the law, the guild can’t shield you from the repercussions.
Spell List
Suggested Characteristics
d8 |
Personality Trait |
1
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I have a hard time staying focused on … oh, and my brain tends to jump from one … did I mention focus?
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2
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I get really excited about my ideas and I can’t wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!
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3
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It’s not magic — or anything, really — if you do it only halfway. Whatever I do, I give it all I’ve got.
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4
|
I do what my gut tells me.
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5
|
Life’s an experiment, and I can’t wait to see what happens.
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6
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I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension.
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7
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Great ideas are fine, but great results are what counts.
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8
|
If you can guess what I’m about to do, that means I’ve run out of imagination.
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d6 |
Ideal |
1
|
Guild. My guild is all that really matters. (Any)
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2
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Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)
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3
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Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
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4
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Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)
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5
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Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do. (Chaotic)
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6
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Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
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d6 |
Bond |
1
|
I have dedicated my life to finding a solution to a scientific problem.
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2
|
I’ll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
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3
|
I’m convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
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4
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I have the schematics for an invention that I hope to build one day, once I have the necessary resources.
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5
|
A fellow student and I are racing to solve the same scientific puzzle.
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6
|
I would do anything the guildmaster told me to do.
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d6 |
Flaw |
1
|
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
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2
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I get bored easily, and if nothing is happening I’ll make something happen.
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3
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Nothing is ever simple, and if it seems simple, I’ll find a way to make it complicated.
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4
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I tend to ignore sleep for days when I’m conducting research, often at the expense of my own health and safety.
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5
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I’m convinced there’s not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
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6
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I’m incapable of admitting a flaw in my logic.
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