
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
How did you end up living in the streets? Did you meet someone, a partner of sorts? How did you get out of it and start adventuring? And, most importantly: what do you hope to gain from adventures? Is it money and fame, that you wished for when living in a dark allyway? Is it revenge on the people that threw you out? Perhaps you're looking to help whoever helped you out of the dumps yourself?
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
- Skill Proficiencies: Choose two skills to help you survive in the city. Whatever fits your story fits.
- Tool Proficiencies: Disguise kit, Thieves’ tools
- Languages: Pick one language you've learned from cityfolks passing by, picking up words until you've become fluent. Only common languages, such as draconic, elven and such. Undercommon is also acceptable, if you've happened to live somewhere it is spoken commonly.
- Equipment: A small knife, a map of the city you grew up in, a token to remember your parents by, a set of common clothes.
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Suggested Characteristics
Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life — and maybe get some payback on all the rich people who treated them badly.

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