You are a devoted follower of Myrkul, the Lord of Bones and the Prince of the Dead. Embracing the inevitability of death, you have dedicated your life to understanding the mysteries of the afterlife and serving the dark deity. Whether you seek power, knowledge, or simply a place in the grand design of the Reaper's realm, you have willingly bound your fate to the service of Myrkul.
- Skill Proficiencies: Religion, Intimidation
- Tool Proficiencies: Herbalism Kit
- Languages: Abyssal, Infernal
- Equipment:
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- A set of finely crafted dark, hooded robes
- A vial of consecrated ash
- A bone carving depicting the symbol of Myrkul (considered a holy symbol)
- A prayer book containing rituals and chants dedicated to the Lord of Bones
- A pouch containing 15 gold pieces
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As a Disciple of the Reaper, you have access to the hidden knowledge granted by Myrkul himself. When you consult your prayer book and perform a ritual that takes at least 10 minutes, you can ask one question about a creature's fate or the nature of death in a specific location. The Dungeon Master may provide you with cryptic insights, hints, or visions related to your inquiry.
Suggested Characteristics
Contacts
Cult Connections: You are part of a secretive cult that operates in the shadows, its members bound by a shared reverence for Myrkul. This cult may have its own hierarchy, rituals, and secret locations where members gather to conduct dark ceremonies. The relationships within the cult can be complex, with internal politics and power struggles, and your affiliation might draw the attention of other followers or rival factions.
You are not just a follower of Myrkul; you are chosen by the Lord of Bones himself. Marked by divine favor and gifted with a fraction of Myrkul's power, you serve as a vessel for the Prince of the Dead's will on the mortal plane. Whether you willingly accepted this calling or found yourself thrust into it, your life is forever entwined with the shadows of the afterlife.
As Myrkul's Chosen, you carry a divine blessing that sets you apart. You have advantage on saving throws against effects that would turn undead, and you can use your Channel Divinity to invoke Myrkul's power to bolster your own abilities. Once per short rest, you can choose to gain advantage on an attack roll, saving throw, or ability check.
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