Your duty serving the church has brought you peace, so now you are urged to spread it to others.
- Skill Proficiencies: Performance: As a missionary, you’ve honed your ability to captivate audiences, deliver sermons, and inspire faith.
Religion: Your deep understanding of religious texts, rituals, and beliefs guides your actions.
- Tool Proficiencies: Holy Symbol: A sacred symbol representing your faith. It could be a pendant, an amulet, or a carved wooden icon.
Herbalism Kit: You’ve learned to use herbs and natural remedies to heal the sick and comfort the afflicted.
- Equipment:
- A well-worn holy book or scripture, filled with annotations and personal reflections.
- A set of simple priest’s vestments (robe, tunic, and sandals).
- A small vial of blessed water.
- A traveler’s pack containing essential supplies for your journeys.
- A pouch containing 10 gold pieces (donations from grateful followers).
Feature: Guiding Light
- Your presence brings solace to those in need. When you enter a settlement, people seek your counsel and blessings.
- Healing Touch: Once per day, you can lay hands on a wounded creature, healing it for 1d6 hit points. This ability reflects your faith’s healing power.
Convert the Curious: When interacting with nonbelievers, you can attempt to sway them toward your faith. Roll a Religion check; the DC depends on their disposition. Success may lead to a new follower or an ally.
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