As the heart and soul of the crew, the Captain commands respect and loyalty from their crewmates. With a weathered face and a steely gaze, they exude an aura of authority and determination. Their voice carries weight, whether giving orders in the heat of battle or inspiring hope during moments of crisis. The Captain's leadership is unwavering, their decisions decisive, and their resolve unbreakable. They are the glue that holds the crew together, guiding them through the trials and tribulations of life among the stars.
- Skill Proficiencies: Insight, Intimidation
- Tool Proficiencies: One type of gaming set, vehicles (space)
- Equipment: Common;set of common clothes[/item], and a pouch containing 10 gp
Feature: Unwavering Leadership
Once per long rest, the Captain can inspire their crew to push beyond their limits. This ability grants advantage on ability checks, saving throws, or attack rolls for all allies within 30 feet for one minute.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
| d8 |
Personality Trait |
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1
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I’m always polite and respectful.
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2
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I’m haunted by memories of war. I can’t get the images of violence out of my mind.
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3
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I’ve lost too many friends, and I’m slow to make new ones.
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4
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I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
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5
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I can stare down a hell hound without flinching.
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6
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I enjoy being strong and like breaking things.
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7
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I have a crude sense of humor.
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8
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I face problems head-on. A simple, direct solution is the best path to success.
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| d6 |
Ideal |
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1
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Greater Good. Our lot is to lay down our lives in defense of others. (Good)
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2
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Responsibility. I do what I must and obey just authority. (Lawful)
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3
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Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
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4
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Might. In life as in war, the stronger force wins. (Evil)
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5
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Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
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6
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Nation. My city, nation, or people are all that matter. (Any)
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| d6 |
Bond |
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1
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I would still lay down my life for the people I served with.
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2
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Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
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3
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My honor is my life.
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4
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I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
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5
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Those who fight beside me are those worth dying for.
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6
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I fight for those who cannot fight for themselves.
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| d6 |
Flaw |
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1
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The monstrous enemy we faced in battle still leaves me quivering with fear.
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2
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I have little respect for anyone who is not a proven warrior.
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3
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I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
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4
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My hatred of my enemies is blind and unreasoning.
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5
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I obey the law, even if the law causes misery.
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6
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I’d rather eat my armor than admit when I’m wrong.
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