Styx Coven Of Light Image

You are a witch, a member of a coven that lives out in the wilds. You are wise and knowledgeable regarding aspects of nature, plants, magic, and a multitude of obscure arcane arts.

 

You often dwell within nature’s deep forests, elaborate caves, sun scorched deserts, or frigid taiga along with your fellow coven witches. As a part of being a member of a coven, you work towards the greater good and the goals of the coven itself. You trade magical secrets with your fellow members, and will sometimes venture off to help with some task your covenneeds. Some covens will keep generally to themselves and work towards helping nature, while others will play a more active role in relation to some community, whether that is to harm it or to aid it.

 
Skill Proficiencies: Nature, plus your choice of Arcana or Survival
Tool Proficiencies: Choose one from Alchemist Supplies, Herbalism Kit, Poisoner’s Kit, or Woodcarver’s Tools
Languages: Witchtongue, and one language of your tribe: Primordial (Aquan, Auran, Ignan, or Terran, depending on the elemental affinity of your tribe)
Equipment:  An dagger athame carved with symbols of your coven, traveler’s clothes a cloak, a belt pouch of local herbs, a sickle or wooden staff, a waterskin, and the fur of an animal.
 
Feature: Elemental Harmony

Witch’s Wisdom:

You are a practitioner of ancient, obscure magic crafts. As such, most people have mixed opinions of you and your skills, and some may seek you out for aid or guidance. If so, you can receive a small fee from them in exchange for your services (the fee is determined by the DM). Services that one may ask of you can range wildly, from questions regarding how best to tend to their fields, whether to place or remove a curse on someone else, or for homeopathic medical aid. Your DM can assist you in determining the nature of other meetings you may have with others.

You also know a set of secret codes, runes, and symbols that you can use to identify other witches, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These witches never risk their lives for you, though they will assist you in what you ask so long as they are not in danger.

 
Spell List

You can acquire a small extended list of spells based on your coven and the type of magic that it practices. For example, if your coven practices dark arts and forbidden magic, you may be granted an extended spell list of additional spells that involve enchantment or necromancy. Or, if your coven focuses on wielding the power of nature, you may be granted an extended spell list that involves spells from the druid spell list. Should you get an extended spell list, the spells in said list are added to the spell list of your spellcasting class. If you are a multiclass character with multiple spell lists, these spells are added to all of them.

 

Below is an example of an extended spell list that may be granted to a character. The below extended spell list is for a character that practices ‘green magic’ or nature wielding magic.

 

Coven of the Trees Spells Examples:

Druidcraft, Thorn Whip

Entangle, Speak with Animals

Beast sense, Moonbeam

Conjure Animals, Plant growth

Dominate beast, Guardian of Nature

Druid grove, Tree stride

 

Your magic can vary in terms of its appearance. Some witches call forth mangled roots and dark colored vapor when casting their spells. Others conjure ethereal shapes of animals, and others imbue their spells with warming, golden lights. The style of your magic is usually influenced by the nature of your coven.

Spell Level Spells
Cantrip spare the dying, toll the dead
1st healing word, ray of sickness
2nd healing spirit, warding bond
3rd life transference, remove curse
4th aura of purity, private sanctum
 
Suggested Characteristics
d8 Personality Trait
1 I like to keep my hands busy, no matter where I am.
2 I love to explore new places and meet new people.
3 I meditate at dawn each day—and I can’t stand it when my routine is interrupted.
4 I like noticing patterns in the world around me, whether or not they mean anything.
5 I don’t let anything—or anyone—stand in the way of my mission.
6 I’m a plain talker, even with people who outrank me.
7 I’ve always got some of my native element with me in some form. (This might be modeling clay, pure water, special burning incense, or a bottled cloud.)
8 I talk with everyone like I’ve known them all my life. Because most people I know, I have known all my life!
d6 Ideal
1 Destiny. I believe that everyone has a role to play. Now I just have to find mine. (Neutral)
2 Community. It’s important to surround yourself with people you can count on, and who will support you. (Good)
3 Knowledge. I want to learn everything I can about the Elemental Planes—and maybe even visit them myself. (Neutral)
4 Freedom. I don’t care what anyone says. Even if it causes problems, the elements must be free. And so should I. (Chaotic)
5 Structure. The elements are in harmony when they are free to act as they will, within the safe boundaries set by the Ashari. People are much the same. (Lawful)
6 Virtuous Cycle. If I see someone who needs help, I feel compelled to assist them. Surely they’ll return the favor someday! (Good)
d6 Bond
1 I have a cousin in another Ashari tribe whom I’ve never met, but someday I want to visit my extended family.
2 The leader of my tribe thinks I could be their successor, but I worry that I don’t have enough experience to lead my people.
3 A mysterious person killed a member of my family. I’ve left home to discover who the killer was—and to seek vengeance.
4 My older sibling set out on their Aramante a year ago, and I haven’t seen them since.
5 When I was a baby, a giant eagle brought me to Zephrah. I love my family, but I often wonder who my birth parents are.
6 I trust my animal friends more than any humanoid ally.
d6 Flaw
1 Big cities are overwhelming. I get nervous when surrounded by people I don’t know.
2 I know all too well that elemental power is dangerous—but I like playing around with it anyway.
3 I get surly if I go too long without being in contact with my native element.
4 I think the mission of my people is a fool’s errand. They should abandon isolation, let the elements be, and enjoy the pleasures of the world!
5 I can’t stand it when people say one thing and mean another! Just say what you mean!
6 Ugh, I know it’s not right, but I can’t help but look down on people who can’t manipulate the elements. It’s not like it’s hard!
 
Styx Coven Of Light Image