Long ago, you were the price of your parent's boon, sold to a fiend as an infant. Having escaped the numerous dangers of being such a child, you have grown up in the lower planes, fighting every day for the safety of your soul. As your guardian's property, you have either been forced to evade their clutches and learn the ways of hellish streets, or you have had your potential built to the maximum so your soul is ripe when you die. In these ways, you have gained great magical knowledge and adventuring ability at great cost: at any time, your soul could be forfeit and you've known it all your life.
Now, by or against your guardian's will, you have left the lower planes seeking adventure and new freedom in which to make use of your skill. But the memory is always there. You were forged in fire and you will return to it as a terrible fate looms ever above you: damnation has you tightly gripped and only the direst of horrors can save you from the devil's small print.
- Skill Proficiencies: You are proficient in Arcana and Survival, having grown up in the most magical of places and the most intrinsically evil. You specialise in knowledge of the lower plane you were sold into, having a working knowledge of its magical properties and the horrors tied to them.
- Tool Proficiencies: The Abyss: Poisoner's kit, Thieves' tools
Acheron: Smith's tools, Dice set
Baator: Forgery kit, Playing card set
Gehenna: Smith's tools
Hades: Poisoner's kit, Herbalism kit
Pandemonium: Mason's tools, Bagpipes
Tarterus: Thieves' tools, Forgery kit - Languages: Common, Abyssal, Infernal
- Equipment: One tool set you are proficient with, a set of dark common clothes, and a pouch containing 15gp and 5sc (soul coins).
You have a fiendish guardian, who bought you in a pact and owns your soul. Depending on your relationship with them when you left, they may either help you (building up your potential to improve the quality of your soul), be indifferent to you (knowing that your soul is theirs anyway), or want you dead as a doornail (you've angered them / they're going to drag you back to their home plane or kill you trying). They might be following you to help or hinder, or they might be watching from afar, in which case they may respond directly or otherwise to your circumstances.
Spell List
This background may grant access to warlock spells (from a pact with a fiend) as your guardian allows you to use their magic.
| Spell Level | Spells |
|---|---|
| 1st | burning hands, command |
| 2nd | blindness/deafness, scorching ray |
| 3rd | fireball, stinking cloud |
| 4th | fire shield, wall of fire |
| 5th | flame strike, hallow |
Contacts
As a result of this background, you may know the fiends associated with your guardian, for better or worse, and may be known by their victims. You can more easily move within your 'home' plane, as you are seen as one of its own.
Previous Versions
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3/24/2024 8:11:35 AM
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Coming Soon
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