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Throughout your childhood, you didn't seem to have very many friends; you seemed to always have a dark cloud above your head, yet you didn't want to. Your best attempts at fitting in were in vain, and such scenarios continued to occur through your highschool years. When you made it through highschool, you were ready to leave the path you were on; and become a new individual. You got a job, managed to make decent money, and achieved something you hadn't had for your entire life until now: friends. Your coworkers seem to always be happy to see you, and they engage in conversations with you a lot. You thought to yourself "This is the new life I've wanted forever. And I have it now, at long last." Eventually, things started going your way more often. Your house was very well and easily maintained, you could easily pay for meals and recover from taxes, and your coworkers came to see you on occasion. For so long the start of your life didn't look so good, and by the time you became an adult you had met new people who were nicer than any people you had known in your old school district. You pushed through all of the emotional pain and struggle without end, and now you've made it to your reward...

 
 
Feature: New Social Proficiency

When you talk to someone who you don't know at all, they usually hear at least a few fond rumors regarding you; thus giving you a good reputation among the community.

With this in mind, your reputation can grant you many things within reason. Things like a place for you or your friends to rest, decent food, and favors or assistance in a task. 

(When rolling for any scenario requiring Charisma or Constitution scores, you roll advantage on it. When rolling for Deception in particular, you may roll advantage on this; yet if used on an innocent individual it will decrease your popularity and you won't roll advantage on Charisma or Constitution checks if rolling within the town that the deceived individual resides in. This regional effect lingers for 2 days and, upon reaching the second day, is dispelled; giving the player the option to roll advantage on Charisma or Constitution rolls like they did before, until a roll for Deception is performed on an innocent again. The regional effect can stack up to 3; increasing the regional effect's duration to 4 days if performed 2 times, and 6 if performed 3 times.)

 
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