You come from a world of amazing magic. You did something to upset your fellow gods, and they cast you down to a little mortal body. You hope to one day gain the trust of your comrades and join them in the heavens.
- Skill Proficiencies: You get advantage on ALL spellcasting rolls.
When above 2000+ ft in the air, all stats get multiplied by 100. This means that all ability checks immediately become 30, unless you roll a thirteen. Then, it backfires on you.
- Tool Proficiencies: You can play any instrument that you can imagine.
- Languages: You can speak Celestial, Infernal and Abyssal due to your godliness.
You also get 2 extra languages discluding Common
- Equipment: A holy symbol
An arcane focus
A Vicious Longsword
Godly Advantage
What kind of god were you? Maybe you were the god of War, Family or Sports. The imagination is the limit! (Not really, as you have to roll on the table)
| d12 | Godly Advantage |
|---|---|
| 1 | You have advantage on ALL hit rolls, due to being God of War |
| 2 | Whenever you meet someone, they immediately treat with the utmost respect, unless you've shown yourself to be untrustworthy. God of Peace |
| 3 | If you lower a creature to 0 hp, you gain as many points as they lost. God of Death |
| 4 | When you or a creature is lowered to 0 hp, you may bring it back to 1 hp, as if affected by a revivify spell. God of Life |
| 5 | Shadow God. You gain the ability to shadow travel for up to 100 miles where you've been or seen. You also get to steal a creatures shadow, but only with the following prerequisites. You have to have taken 25% of that creature's HP, and however much you took, is how much its shadow has. You can use the shadow in battle, and only carry up to 5 at a time. Its attack's damage is halved. |
| 6 | Light God. You gain the ability to fly, but only in daylight. You also learn the cantrip Light, but can only cast it 3 times per short rest. |
| 7 | Earth God. You have proficiency in Nature, and have cantrip Mold Earth. |
| 8 | Fire God. You have immunity against ALL fire attacks, and, if you ever find yourself in a forge, know everything about how to make a certain weapon you've seen before. |
| 9 | Water God. You can water breathe, and also learn shape water. |
| 10 | Air God. You learn Feather Falling, and can manipulate wind to your command. |
| 11 | Rubber God. You can Gum-Gum Pistol ( 2D10 ), and Gum-Gum Rocket for a range up to 61 ft. |
| 12 | Divine God. You get ALL the abilities of the Elemental Gods (Air, Fire, Water, Earth), but must succeed on a Religion DC 10 to use one attack per turn. |
Feature: Deity Hate.
You roll disadvantage on ALL religion checks.
Spell List
| Spell Level | Spells |
|---|---|
| 1st | tasha's hideous laughter |
| 3rd | tongues |
| 4th | black tentacles |
| 5th | teleportation circle |
| 6th | circle of death |
| 8th | demiplane |
Previous Versions
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4/9/2024 6:38:06 PM
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Coming Soon
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