With the time you've spent killing you've lost your self in the bloodshed and now you have became unstable you love gust to beat people with whatever you can hold in your grubby hands.
- Skill Proficiencies: you can't be frightened, you get 20' darkvision (if you already have it you gain 10 additional) you gain a expertise in your choice of intimidation, or survival, you gain proficiency in improvised weapons.
- Equipment: 20 cp, torch, and a personal item of your choosing.
Feature: wild fighting
when you are fighting with a improvised weapon you have a chance to frighten a creature that you are fighting, they must make a DC 12 wis saving throw.
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