Outcast Image

You were abandoned/orphaned from a young age. You wander the lands, searching for a community to accept you, far from the place you were born. You understand what it feels like to live in the rough, having survived between the lands alone. Or you live on the outskirts of town, rejected by the people who are unable to understand you.

 
Skill Proficiencies: Nature, Survival
Tool Proficiencies: Alchemist's supplies
Languages: Undercommon
Equipment: A set of alchemist's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
 
Defining Event

You lived a simple life, surrounded by friends and people you cared about. But something happened that pushed you out of the community, forced out by those close to you, or a tragic event. Create or randomly determine a defining event that left you as a wanderer.

d8 Defining Event
1 I stood in the defence of an innocent.
2 I caused people to get hurt, because of my mistake.
3 I invited a terrible monster into my home.
4 The townsfolk called me a monster, unable to understand me.
5 I was accused of a crime I didn't commit.
6 I broke into the Lord's castle to assassinate him.
7 I left my village, knowing that if I stayed, I would cause someone harm.
8 A lord gave up hope of rehabilitating me, and exiled me for the betterment of the town.
 
Feature: Self-protections

Having been pushed out/betrayed once, you are skeptical to trust people. You have had to lookout for yourself, and so have become self-sufficient. Hiding was sometimes your best friend, protecting yourself was a necessity. Whilst people may judge you, your true character is tucked away, in the hopes that you may be accepted.

 
Suggested Characteristics

An outcast has had people turn their back on them, throughout their life. Some miss the home they grew up in, whilst others want to warm their hands in its fire. That event defines the person you are, or the monster that they created.

d6 Personality Trait
1 I mistrust others, thinking they might betray me like others have.
2 I only want to help, even if I am not very good at it.
3 When I set my mind to something, I follow through no matter what gets in my way.
4 People betray people, and I would rather be the one carrying the knife, than the one getting stabbed.
5 Angry at my village, nothing will stop me from enacting my revenge.
6 I will find an explanation to what happened to me, and hopefully someday be allowed to return to my village.
d6 Ideal
1 Understanding. Fear is a powerful enemy, I do not blame my home for losing to it. (Good)
2 Fairness. I broke the law, and thus my punishment is only fitting. (Lawful)
3 Freedom. I should not be punished for doing what I want. (Chaotic)
4 Might. If I become strong, I can take what I want—what I deserve. (Evil)
5 Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
6 Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6 Bond
1 I have a family, but I could not stay with them. One day, I hope to see them again.
2 I worked the land, I love the land, and I will protect the land.
3 A group of bandits destroyed my home, and I will take my revenge on any I encounter.
4 My tools are all I have left of my home, and I carry them so that I will never forget my promises.
5 I won't allow what happened to me, to happen again.
6 I wish someone had come with me, so I wouldn't be alone.
d6 Flaw
1 The people of my land will stop at nothing to see me killed.
2 I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3 The people who knew me when I was young know my shameful secret, so I can never go home again.
4 I have a weakness for the vices of the city, especially hard drink.
5 Secretly, I believe that I deserve every misfortune that falls on me.
6 I'm not used to people, so I have trouble trusting in my allies.
 
Outcast Image

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