at a young age you were wisped into the shadowfell by an eccentric Demon, Evelynn, forced to take part in a twisted game of survival. Presenting an affinity to the shadowfell, you were one of the few that persevered and in the end prevailed.
- Skill Proficiencies: you gain proficiency in 2 of the following skills: survival, athletics, perception, stealth and arcana.
- Tool Proficiencies: no tool proficiency
- Languages: Shadar-Kai or undercommon +1 language of your choice
- Equipment: a set of travelers clothes, 3 trinkets (determined by rolling a shadowfell trinkets table), a pouch containing 10 gp, and a copper statute of Evelynn.
- human skull
- broken jewlery
- ruined fancy clothes
- human teeth
- fallen royal house emblem
- couple of darkened rocks
Being a promising survivor Evelynn decided to bestow a handfull of abilities when sending you back into the Material plane, you gain the following benefits:
once per short rest you can meditate for 1 minute, this allows you to ask any shadow within 20ft of you 5 yes or no questions a dc 15 persuasion check is needed to ensure they are forthcoming.
once per Long rest you call upon the Shadows of the Shadowfell for help, you roll a d6, on a 2 and under they do not respond on a 3-5 they provide 7 temporary hitpoints on a 6 a small shadow is summoned it has the following statistics: file:///C:/Users/Madalin/Downloads/adolescent%20shadow.png
Suggested Characteristics
waery look, eyes either dead and with no hope or with unshakeable determination and hope.
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