During your life you have followed a path full of villainy or perhaps a peaceful and normal life; However, one day that was interrupted by some force greater than yourself, forcing you to be a hero against your will. You are clearly opposed to the idea of being a hero, but it's not like you have any other option. Your call to heroism may have been a greater evil than you, threatening your way of life, or perhaps a situation forced you into a pact with a benevolent entity. In any case, you are on the path to deciding if you want to accept this new stage of your life or get rid of your "chains" to be who you used to be.
- Skill Proficiencies: Choose two from among Arcana, Intimidation, Stealth, or Insight
- Tool Proficiencies: One type of artisan’s tools
- Languages: Choose one exotic language from among Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A set of artisan’s tools (one of your choice), a set of traveler's clothes, and a pouch containing 15 gp
People usually sees you doing benevolent or heroic acts, even if you act rude with them, commoners will extend you every courtesy and do their utmost to help you. recognizing your acts, but not your true nature. This feature doesn't work if you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Previous Versions
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