After a life of mundane city-dwelling, you left your home one way or the other and started traveling around the world.
- Skill Proficiencies: Stealth, Survival
- Tool Proficiencies: One type of artisan’s tools, and navigator's tools.
- Languages: On your adventure, you are able to learn an extra language.
- Equipment: A set of artisan’s tools (one of your choice), a dagger, an iron pot, a set of common clothes, and a pouch containing 2 gp
Defining Event
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But one day, you chose (or were forced) to leave that life behind. Choose or randomly determine a defining event that sent you away from your old life.
d6 |
Defining Event |
1
|
I craved excitement. Something new.
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2
|
I got exiled for a heinous crime, guilty or not.
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3
|
I left, by choice, because of something I did to someone I hold dear to me.
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4
|
I embarked on a journey for something (or someone) that went away.
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5
|
I wanted to start over in a new place, somewhere fresh and far away from what I recognize.
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6
|
A tragic disaster destroyed everything I once called home, and now I'm stuck finding my place in the world.
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Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Suggested Characteristics
A traveler is one of the common people, for better or for worse. No matter what, that place you left, you once considered home, and maybe you still do.
d8 |
Personality Trait |
1
|
I judge people by their actions, not their words.
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2
|
If someone is in trouble, I’m always ready to lend help.
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3
|
When I set my mind to something, I follow through no matter what gets in my way.
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4
|
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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5
|
I’m confident in my own abilities and do what I can to instill confidence in others.
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6
|
Thinking is for other people. I prefer action.
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7
|
I misuse long words in an attempt to sound smarter.
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8
|
I get bored easily. When am I going to get on with my destiny?
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d6 |
Ideal |
1
|
Respect. People deserve to be treated with dignity and respect. (Good)
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2
|
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
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3
|
Freedom. The laws of the land did nothing but hold me back. (Chaotic)
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4
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Might. If I become strong, I can take what I want—what I deserve. (Evil)
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5
|
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
|
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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d6 |
Bond |
1
|
I have a family back home. I should think of giving them a visit sometime soon.
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2
|
I worked the land, I love the land, and I will protect the land.
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3
|
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
|
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
|
I protect those who cannot protect themselves.
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6
|
I have a traveling buddy I keep in contact with.
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d6 |
Flaw |
1
|
I was exiled from my homeland for something I did, and I completely deserved it.
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2
|
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
|
The people who knew me when I was young know my shameful secret, so I can never go home again.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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I dislike the presence of others around me.
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6
|
I have trouble trusting in my allies.
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