Almost all of the folks born in Encura share one thing in common: they live out their lives without travelling more than a few miles beyond its borders. You aren't one of those folks
Life in your underwater homeland has sharpened your instincts and filled your mind with knowledge about animal life and seas. How much of that will be useful on land is another matter. Nevertheless, you have the courage and determination to venture there. You can be sure that you will undoubtedly find the ways of living and doing things on land to be strange or maybe discomforting, while your customs and habits will be seen as bizarre by others. At the same time, you can take it for grated that every new scenery, every new horizon, will be full of wonders tht you've never laid eyes on before.
You have started treading unfamiliar water, or rather, lands, all to satisfy your curiosity and perhaps some other desires held in your heart. Chances are good that quite a few people you meet have heard of your homeland. But whether they know something more or just merely the name and perhaps a few outrageous stories is another question.
- Skill Proficiencies: Survival, Nature
- Tool Proficiencies: One type of artisan's tools or musical instruments.
- Languages: Aquan
- Equipment: A set of traveler's clothes, any one musical instrument or artisan's tools that you are proficient with, a poorly wrought map of the seas from your homeland that depict sea routes, animals and currents of these regions, and a pouch containing 5 gp worth of precious crystals and pearls
As a Sea Wayfarer, you were previously a citizen of Encura. While you were free to go, most of its inhabitants never leave that place. They have family, a safe home, a certain future ahead, and the warm embrace of the community. You discarded all of that and stepped into the cruel and unfriendly world outside. Was the departure voluntary or involuntary?
| d10 | Why did you leave? |
|---|---|
| 1 | I was always so curious about the outside world that I needed to go. |
| 2 | I was captured in battle. |
| 3 | I seek a way to cure the sickness of someone dear to me. |
| 4 | I did not want to stay in that bland place with no future. |
| 5 | I want to learn the land-dwellers' knowledge to better my people's lives. |
| 6 | I desire power beyond what can be found there. |
| 7 | I seek revenge over someone dear to me. |
| 8 | I am looking for someone who left Encura in the past. |
| 9 | I felt out of place there, it was never my home. |
| 10 | They exiled me for breaking the law. |
Your extensive knowledge of marine life makes it easy for you to understand its intentions, even if you cannot communicate with it. You can also predict changes in waer current and adapt accordingly.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | Seek adventure, for it is the gateway to experience the boundless wonders of life. |
| 2 | My affection or contempt is expressed in ways that are unfamiliar to others. |
| 3 | I live in the present, unburdened by the past, and unafraid of the future. |
| 4 | I refuse to give up when faced with challenges. |
| 5 | I deeply connect with all who suffer. |
| 6 | My training gives me peace of mind, even in the face of disaster. |
| 7 | I live to learn and understand everything in this world. |
| 8 | To stay calm each day, I need my intimate, traditional rituals unique to my heritage. |
| d8 | Ideal |
|---|---|
| 1 | Cunning: While I do not know their ways, they remain unaware of mine, which is all the edge I need. (Evil) |
| 2 | Beauty: This wondrous world is a realm of endless adventure, and I relish every moment of it. (Chaotic) |
| 3 | Emotions: The heart always know the path, all we need to do is follow. (Chaotic) |
| 4 | Freedom: Chains are the killers of souls, so I will not allow them in my sight. (Good) |
| 5 | Empathetic: As I explore, I strive to understand the perspectives and struggles of those I encounter. (Neutral) |
| 6 | Fairness: I must learn their ways before judging their actions. (Neutral) |
| 7 | Suspicious: In a land of strangers, I must remain vigilant, for anyone may be a friend or foe. (Any) |
| 8 | Adaptability: Each day presents fresh challenges, and I eagerly adjust to thrive in this new realm. (Any) |
| d6 | Bond |
|---|---|
| 1 | In my heart, I will always cherish the years I spent in my homeland. |
| 2 | My past life is embodied in my tools, a constant reminder of my roots that I carry with me. |
| 3 | I sought this path due to unrequited love for someone beyond my reach. |
| 4 | My family members fell victim to merciless soldiers who raaged our sacred land. I shall exact my vengeance. |
| 5 | Back in my homeland, I have a family, and my heart yearns for the day we reunite. |
| 6 | In my new party, I have found a family and nothing else is needed to fill my heart. |
| d6 | Flaw |
|---|---|
| 1 | To prevent any interactions, I'd rather avoid them. I pretend to not comprehend the local language. |
| 2 | The allure of new alcohols and other pleasures of this land is my weakness. |
| 3 | I secretly harbor a conviction of my own cultures superiority. |
| 4 | When I feel insecure, I look for validation in the opinions of others. |
| 5 | I can’t help but pocket loose coins and other trinkets I come across. |
| 6 | I rarely think before acting, and my instinct-driven actions often backfire. |
While you were raised in Encura, your heritage lies somewhere else. Your race, or the one which is dominant in your blood, comes from the land. Still, whenever you step into water, your gills show up to help you breathe. Maybe if its that small trace of something else in your blood, or perhaps it's the residual magic from their constant rituals. Nonetheless, life in Encura left its blessings and curses on you. You will need to live with them for the rest of your life.
In addition to your normal features, you can also breathe underwater for one hour per day.
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