Upon your birth, you were unknowingly touched by the will of the Primordial, its resonance finding the spark of magic within your heart.
Your soul has been gifted a boon of Draconic origin, the elemental forces of the universe linking to the potential you harbor. Your mark has earned society's ire to the point of driving your family away from you. Fear has ruled the judgment passed upon you, forcing the ones raising you to leave you to the wilds. In that time, you have forged survival skills comparable to the best of hunters.
The Draconic boon you were gifted has somewhat fogged your memory, obscuring the past to the point of near-amnesia. Your childhood is a vague string of major events, but you still possess a small heirloom, (of your choice) left behind by the parents who were forced to abandon you.
Regardless of your efforts past your birth, you will always hold this piece of the elemental fabric of existence within.
- Skill Proficiencies: Perception
Survival - Tool Proficiencies: Herbalism Kit
- Languages: Draconic
Abyssal - Equipment: Engraved Heirloom
You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
- Increase your Constitution score by 2, to a maximum of 20.
- You learn a cantrip, a level 1 spell, and a level 2 spell of your choice from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells. These do not grant you spell slots.
- When you cast the 1st or 2nd level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you (not including you) takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
You also develop a random flaw from the Aberrant Dragonmark Flaws table.
| Aberrant Dragonmark Flaws | |
|---|---|
| d8 | Flaw |
| 1 | Your mark is a source of constant physical pain. |
| 2 | Your mark whispers to you. Its meaning can be unclear. |
| 3 | When you're stressed, the mark hisses audibly. |
| 4 | The skin around the mark is burned, scaly, or withered. |
| 5 | Animals are uneasy around you. |
| 6 | You have a mood swing any time you use your mark. |
| 7 | Your looks change slightly whenever you use the mark. |
| 8 | You have horrific nightmares after you use your mark. |
Greater Aberrant Powers
- A character who has the Aberrant Dragonmark feat has a chance of manifesting greater power. Upon reaching 10th level, such a character has a 10 percent chance of gaining an epic boon from among the options in chapter 7 of the Dungeon Master's Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
(roll 1d100; 1-10 = success, 11-100 = fail) - If the character gains a boon, the DM chooses it or determines it randomly. The character also permanently loses one of their Hit Dice, and their hit point maximum is reduced by an amount equal to a roll of that die plus their Constitution modifier (minimum reduction of 1). This reduction can't be reversed by any means.
Previous Versions
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