Common Folk are, unsurprisingly, the most
common station in life. These are the masses of
people who are not distinguished by noble blood,
inherited wealth, or a special calling that sets
them apart.
Varying as much as the professions with which
they occupy themselves, common folk are
typically identified by the work they do.
Often finding themselves pawns in the
machinations of those who consider themselves
their betters, commoners generally look after
one another in tight circles of trust. Commoners
are a great background for most professions and
character concepts that do not fall within another
background.
- Skill Proficiencies: Performance.
Choose one from Animal
Handling, Athletics, Insight, Nature, Perception.Find Fandom
Upon spending an hour performing and speaking
to locals, and completing a medium-DC Charisma
(Performance) check, you can find a contact
among the local community leaders, such as
village elders, tavern owners, and other wellrespected
common folk. This contact begins as
friendly to you and will answer questions you
have regarding life within the town, local news,
and public opinion. - Tool Proficiencies: One tool or instrument
proficiency. - Languages: Choose one standard language.
- Equipment: Common clothes, a tool kit or instrument of your choice, a small drawstring pouch, and 10 gp.
Additional Equipment: An instrument of your choice, colourful performer's clothes, and a tuning fork.
Entertainers thrive in the spotlight, relishing
applause and delighting in the fanciful.
Entertainers are expert performers able to
enthrall, inspire, and delight their audiences
with a range of artistic displays. Their poetry
captivates, speaking to the depth of human
emotion in portraying sadness, love, or joy. Their
music likewise enlivens or stirs sorrow. Their
dance steps are nimble and cheering, and their
humor is often tailored to their audience, whether
low-born or noble.
Rank 1 - Stage Hand
Whether you have grown up surrounded by
musicians or ran off to join a band of traveling
performers, you have become invaluable to a more
experienced performer. You pitch in wherever
needed, whether as a page turner for musicians,
mopping the cages of exotic animals, or helping
set up camp for the night.
Occasionally, they even allow you to join the
performance.
Holdings:
Lodging with an entertainers’ troupe,
which includes food in exchange for regular
performances or carrying out menial tasks.
An anonymous letter from a loyal admirer and fan
who is desperate to meet you.
Progression:
The troupe leader asks you to fill in for an
unreliable performer, and offers you a permanent
position in the troupe, owing to your musical or
other talents.
Rank 2 - Performer
You have made a name for yourself as a travelling
performer, whether by yourself or as part of
a troupe of other entertainers. You are easily
identifiable by your colorful attire and striking
appearance. Your performances stir the hearts of
those who hear you.
Holdings:
Access to a troupe’s performing equipment and
supplies, including instruments, concoctions, and
other resources.
Free lodging and food at any establishment you
perform in.
Progression:
A traveling noble or court official observes your
performance, and days later you receive a letter of
invitation to perform at a court or estate.
Rank 3 - Troupe Leader
You are the leader of a troupe of traveling
performers, and are responsible for securing
performances in towns, cities, and noble estates.
You have mastered the various components of
artistic performance: poetry, dance, music, and
comedy. Proprietors of establishments that you
perform in compensate you and your troupe with
free lodgings and food.
Holdings:
A following of loyal fans, including several
influential individuals.
A troupe of skilled performers who are adept in a
variety of forms of entertainment.
Progression:
You have been offered a large sum of money by
a wealthy fan to perform for them on a semiregular
basis.
Rank 4 - Court Trouba dour
You have secured a permanent position as an
entertainer in a prestigious estate or court,
performing for the delight of high nobility. You
are considered a virtuoso in your chosen art.
Holdings:
Permanent lodgings at the noble estate or court
where you are employed.
A scandalous secret about the lord of the manor or
a prominent courtier, which you have irrefutable
evidence of.
Applied Leverage
When you make a Strength
(Athletics) check to force open a door or container,
you may add your profession die to the roll.
Beast Whisperer
Whenever you make a Wisdom (Animal Handling)
check to train or direct orders to a beast, you can
add your Profession Die to the roll.
Biologist
Whenever you make an Intelligence (Nature)
check to determine the properties of animals, you
can add your Profession Die to the roll.
Botanist
Whenever you make an Intelligence (Nature)
check to determine the properties of plants, you
can add your Profession Die to the roll.
Camper
When you make a Wisdom (Survival) check to
construct a temporary shelter, you may add your profession
die to the roll.
Calloused Hands
Whenever you make a Strength (Athletics) check
to lift, drag, or shove a heavy object, you can add
your Profession Die to the roll.
Charity Case
When you make a Charisma
(Performance) check to fake an illness, injury, or other
condition, you may add your profession die to the roll.
Disciplinarian
Whenever you make a Charisma (Intimidation)
check while issuing a command to an individual
of lower rank within your background, you can
add your Profession Die to the roll.
Drunkard
Whenever you make a Constitution check to
determine if you will throw up, pass out, or how
severe a hangover is, you can add your Profession
Die to the roll.
Elusive
Whenever you make a Dexterity (Stealth) check
to hide or blend into a crowd of humanoids
that share your background, you can add your
Profession Die to the roll.
Flamboyant Presentation
Whenever you make a Charisma (Performance)
check to entertain Aristocrats, Common Folk,
or Seafarers, you can add your Profession Die
to the roll.
Forecaster
Whenever you make a Wisdom (Survival) check to
determine the weather for the next 48 hours, you
can add your Profession Die to the roll.
Gambler
Whenever you make a Dexterity (Sleight of Hand)
or Wisdom (Perception) check to cheat at a game
or catch someone else cheating, you can add your
Profession Die to the roll.
Gut Feeling
Whenever you make a Wisdom (Insight) check to
detect if an Aristocrat or Criminal is lying, you
can add your Profession Die to the roll.
Hard-Working
Whenever you make a Constitution check for a
repetitive task such as marching or labouring for
hours without rest, you can add your Profession
Die to the roll.
Navigator
Whenever you make a vehicle check, you can add
your Profession Die to the roll.
Pitiable
When you make a Charisma (Persuasion)
check to convince an Aristocrat, Criminal, Militarist, or
Clergy that you are not a threat or beneath their notice,
you may add your profession die to the roll.
Solidarity
When you make a Charisma (Persuasion)
check and you are interacting with members of your
background, you may add your profession die to the roll.
Vacant Expression
When you make a Charisma
(Deception) check to feign ignorance and you are
interacting with an Academic, Aristocrat, Clergy, or
Militarist, you may add your profession die to the roll.
Wayfarer
Whenever you make a Wisdom (Survival) check to
find a path or avoid getting lost, you can add your
Profession Die to the roll.
Previous Versions
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