Common Folk are, unsurprisingly, the most
common station in life. These are the masses of
people who are not distinguished by noble blood,
inherited wealth, or a special calling that sets
them apart.
Varying as much as the professions with which
they occupy themselves, common folk are
typically identified by the work they do.
Often finding themselves pawns in the
machinations of those who consider themselves
their betters, commoners generally look after
one another in tight circles of trust. Commoners
are a great background for most professions and
character concepts that do not fall within another
background.
- Skill Proficiencies: Insight.
Choose one from Animal Handling, Athletics, Insight, Nature, Perception.
Local Gossip
Upon spending an hour speaking to other
commoners, and completing a medium-DC
Wisdom (Insight) check, you can learn of
rumours, political intrigue, or other gossip related
to a subject of your choice. This includes jobs
and information people tend to hide from the
authorities - Tool Proficiencies: One tool or instrument
proficiency. - Languages: Choose one standard language.
- Equipment: Common clothes, a tool kit or instrument of your choice, a small drawstring
pouch, and 10 gp.Additional Equipment: An iron pot, a shovel, a
tinderbox.
You hail from a small settlement like many
others, populated mainly by subsistence farmers
and local craftsmen. Common villagers look out
for their own, typically because few would be
willing to represent them. While lesser nobility
regard you with disdain, fellow commoners
recognise you as one of their own, and are
generous with their hospitality, provided there
is enough to go around. They may request a few
hours of light labor in exchange for short stays,
if the host is a landholder. Commoners are also
willing to share information with their peers
that they would withhold from people of higher
stations.
Rank 1 - Peasant
Born to a landless farmer and his wife, you
found work as a laborer on the estate of a local
lord tilling fields, tending to animals, or milling
grain for a meagre salary. While the work was
punishing, it made you physically strong, capable
of working for extended hours without fatigue.
Holdings:
A shack or hovel which you call home.
A deed to a heavily indebted farmstead which
has been seized until its debts are cleared. You
may have acquired this deed through inheritance,
gambling winnings, or some other means.
Progression:
Clear the debt on your deed and restore your
farmstead to operating condition.
Rank 2 - Land Owner
You oversee a modest farm that produces various
crops and small goods that you sell to local
businesses and at markets for a modest profit.
You have cultivated your reputation as an honest
distributor among your customers, and a fair
boss to the hired hands who help you manage
your land.
Holdings:
A small farmstead, including livestock, crops, and
stores suitable to the location.
Half a dozen unskilled hirelings who live and
work on your farm.
Progression:
Become a respected and influential member of
your local village.
Rank 3 - Council Member
You have been elected to a seat on the local
council, assuming a public role in the governance
of your village. You and your fellow council
members discuss matters of trade, infrastructure,
keeping the peace, and placating the local lords.
You receive complaints and resolve disputes
among locals, reaching an amicable resolution
where possible.
Holdings:
A skilled, professional hireling assistant. They
may be a lawyer, accountant, or other expert who
helps you manage your affairs.
Resources allocated by the Mayor for you to
complete your duties as a council member.
Progression:
To be elected or appointed Mayor by a lord,
council, electorate, or other means.
Rank 4 - Mayor
You have risen from humble beginnings to
become the Mayor of your village, either by
election or appointment. Charged as a custodian
of the peace, you preside over council meetings
and represent your local province at ceremonial
events and in dealings with the regional
government.
Holdings:
You have the resources of your village council at
your disposal.
A team of skilled hirelings trained in professional
services who assist you in your endeavours to run
your holdings.
Resources granted to you by your Monarch, such
as gold, military support, and other useful assets,
to maintain order within the settlement.
Applied Leverage
When you make a Strength
(Athletics) check to force open a door or container,
you may add your profession die to the roll.
Beast Whisperer
Whenever you make a Wisdom (Animal Handling)
check to train or direct orders to a beast, you can
add your Profession Die to the roll.
Biologist
Whenever you make an Intelligence (Nature)
check to determine the properties of animals, you
can add your Profession Die to the roll.
Botanist
Whenever you make an Intelligence (Nature)
check to determine the properties of plants, you
can add your Profession Die to the roll.
Camper
When you make a Wisdom (Survival) check to
construct a temporary shelter, you may add your profession
die to the roll.
Calloused Hands
Whenever you make a Strength (Athletics) check
to lift, drag, or shove a heavy object, you can add
your Profession Die to the roll.
Charity Case
When you make a Charisma
(Performance) check to fake an illness, injury, or other
condition, you may add your profession die to the roll.
Disciplinarian
Whenever you make a Charisma (Intimidation)
check while issuing a command to an individual
of lower rank within your background, you can
add your Profession Die to the roll.
Drunkard
Whenever you make a Constitution check to
determine if you will throw up, pass out, or how
severe a hangover is, you can add your Profession
Die to the roll.
Elusive
Whenever you make a Dexterity (Stealth) check
to hide or blend into a crowd of humanoids
that share your background, you can add your
Profession Die to the roll.
Flamboyant Presentation
Whenever you make a Charisma (Performance)
check to entertain Aristocrats, Common Folk,
or Seafarers, you can add your Profession Die
to the roll.
Forecaster
Whenever you make a Wisdom (Survival) check to
determine the weather for the next 48 hours, you
can add your Profession Die to the roll.
Gambler
Whenever you make a Dexterity (Sleight of Hand)
or Wisdom (Perception) check to cheat at a game
or catch someone else cheating, you can add your
Profession Die to the roll.
Gut Feeling
Whenever you make a Wisdom (Insight) check to
detect if an Aristocrat or Criminal is lying, you
can add your Profession Die to the roll.
Hard-Working
Whenever you make a Constitution check for a
repetitive task such as marching or labouring for
hours without rest, you can add your Profession
Die to the roll.
Navigator
Whenever you make a vehicle check, you can add
your Profession Die to the roll.
Pitiable
When you make a Charisma (Persuasion)
check to convince an Aristocrat, Criminal, Militarist, or
Clergy that you are not a threat or beneath their notice,
you may add your profession die to the roll.
Solidarity
When you make a Charisma (Persuasion)
check and you are interacting with members of your
background, you may add your profession die to the roll.
Vacant Expression
When you make a Charisma
(Deception) check to feign ignorance and you are
interacting with an Academic, Aristocrat, Clergy, or
Militarist, you may add your profession die to the roll.
Wayfarer
Whenever you make a Wisdom (Survival) check to
find a path or avoid getting lost, you can add your
Profession Die to the roll.
Previous Versions
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