Militarists either work within a formal military
structure, or fight for pay on an individual
basis. Militarists are often respected or feared,
depending on the nature of their organisation.
High-ranking Militarists are often paid
handsomely, as their skills can decide battles or
even wars. Lower-level Militarists make great
warriors, mercenaries, and guards.
It is not unheard of for militaristic individuals to
accompany adventurers on dangerous missions.
These tasks are said to keep the mind sharp and
skills honed, especially in times of relative peace.
- Skill Proficiencies: Athletics.
Choose one from Animal
Handling, Athletics, Insight, Intimidation,
Perception, Survival.Combat Drills
Upon spending an hour, and succeeding on a
medium-DC Strength (Athletics) check, you can
run training drills and gain an accurate estimate
of the drilled humanoids' combat capabilities, as
well as any equipment or fortifications they use.
You determine the most suitable strategy to
improve their capabilities in the short term
as well as the best way to train them for the
long term. - Tool Proficiencies: One type of gaming set.
- Equipment:
A gaming set you are proficient with, an insignia detailing your rank within a military
organization, and 10 gp.Additional Equipment: A trophy from your first
battle, a letter from your family or a loved one,
standard issue soldier’s garb, service medallion
signifying rank.
Getting into the army isn’t the hard part, staying
alive is. Every nation and culture has their own
notions about what makes a good soldier, and
who they look to to fill their ranks.
As a soldier, you don’t just know fighting – you
know war. Being a soldier involves much more
than individual combat prowess. Winning a battle
depends on discipline, teamwork, tactics, and a
great deal of marching and logistical work that
the epics rarely mention.
Rank 1 - Foot Soldier
Many Foot Soldiers are conscripts. Others fight
for the honour of their king and country, and
still others for the steady paycheck. Regardless
of your reason for joining the military, the food
was usually warm and the tents kept you dry
during the long nights. Your time in the military
has taught you the value of the regimented early
mornings and working yourself to exhaustion.
Holdings:
A tent to sleep in and free food when in an
encampment of your military.
A letter from a fallen enemy messenger that you
either killed or found.
Progression:
Distinguish yourself. Bring vital information
about an enemy encampment or movement that
will help win a battle or prevent a defeat. Or
perform exceptionally well in battle, turning the
tide or capturing an enemy banner.
Rank 2 - Sergeant
Your superiors have promoted you to the rank of
Sergeant. This brings new challenges in training
and commanding the new conscripts who have
been assigned to you. How do you train them – on
training grounds or in the wilds of Etharis? Or do
you let them fend for themselves?Holdings:
Command over a small unit of Foot Soldiers.
A valet who attends to your personal needs in
the field and relays important messages when
required.
Progression:
Maintain your troops’ discipline through multiple
skirmishes.
Rank 3 - Lieutenant
Several Sergeants have been placed under your
command so that you can coordinate their
movements in and out of battle. You maintain an
air of command about you, and instill confidence
in those you command. You have also proven
adept with battle tactics, knowing how to read an
encounter and when to deploy reserves.
Holdings:
Command over a brigade of soldiers.
A command tent that serves as your headquarters
for battlefield operations.
Progression:
Decisively win an even battle or win a battle
against the odds.
Rank 4 - Field Marshal
Your recent promotion to Field Marshal has
been foreseen by many and scorned by few. You
command whole armies at a time. Whether you
are an artist with your masterful maneuvering of
battlelines, or utterly brutal in your encounters,
none can deny your efficiency in war.
Holdings:
Command over the region’s military.
A seat at any council meetings relevant to military
matters of the kingdom.
Residence in a manor close to the training
grounds in the capital city.
Astute Intuition
Whenever you make a Wisdom (Insight) check
while trying to detect a lie from Aristocrats,
Criminals, or Common Folk, you can add your
Profession Die to the roll.
Applied Leverage
When you make a Strength
(Athletics) check to force open a door or container,
you may add your profession die to the roll.
Beast Whisperer
Whenever you make a Wisdom (Animal Handling)
check to train or direct orders to a beast, you can
add your Profession Die to the roll.
Born in the Saddle
Whenever you make a Wisdom (Animal Handling)
check while riding an animal or interacting with
your mount, you can add your Profession Die
to the roll.
Bounty Hunter
Whenever you make a Wisdom (Survival) to track
Criminals, you can add your Profession Die
Calloused Hands
Whenever you make a Strength (Athletics) check
to lift, drag, or shove a heavy object, you can add
your Profession Die to the roll.
Copycat
Whenever you make an Intelligence or
Intelligence (Forgery Kit) check to forge or create
a document, you can add your Profession Die
to the roll.
Disciplinarian
Whenever you make a Charisma (Intimidation)
check while issuing a command to an individual
of lower rank within your background, you can
add your Profession Die to the roll.
Drunkard
Whenever you make a Constitution check to
determine if you will throw up, pass out, or how
severe a hangover is, you can add your Profession
Die to the roll.
Figure of Authority
Whenever you make a Charisma (Persuasion)
check while interacting with Common Folk, you
may add your Profession Die to the roll.
Forecaster
Whenever you make a Wisdom (Survival) check to
determine the weather for the next 48 hours, you
can add your Profession Die to the roll.
Gambler
Whenever you make a Dexterity (Sleight of Hand)
or Wisdom (Perception) check to cheat at a game
or catch someone else cheating, you can add your
Profession Die to the roll.
Hard-Working
Whenever you make a Constitution check for a
repetitive task such as marching or labouring for
hours without rest, you can add your Profession
Die to the roll.
Interrogator
Whenever you make a Charisma (Intimidation)
check to extract information from an enemy who
is restrained, you can add your Profession Die
to the roll.
Looter
When you make an Intelligence (Investigation)
roll to find hidden valuables, you may add your
profession die to the roll.
Menacing Presence
Whenever you make a Charisma (Intimidation)
check, and are interacting with Academics,
Common Folk, or Seafarers, you can add your
Profession Die to the roll.
Navigator
Whenever you make a vehicle check, you can add
your Profession Die to the roll.
Passionate Orator
Whenever you make a Charisma (Performance)
check to influence an Academic, Military, or
Clergy member, you can add your Profession Die
to the roll
Recruiter
Whenever you make a Charisma (Persuasion)
check to recruit people into a role, you can add
your Profession Die to the roll.
Renowned
Whenever you make a Charisma (Persuasion)
check, and are interacting with Military,
Outlanders, or Criminals, you may add your
Profession Die.
Sentry
Whenever you make a Wisdom (Perception) check
while on watch duty or defending a fortification,
you can add your Profession Die to the roll.
Shrewd Deduction
Whenever you make an Intelligence
(Investigation) check to investigate a crime scene,
you can add your Profession Die to the roll.
Urban Sprinter
Whenever you make a Strength (Athletics) or
Dexterity (Acrobatics) check while running away
from a pursuer, or pursuing someone else, you
can add your Profession Die to the roll.
Wayfarer
Whenever you make a Wisdom (Survival) check to
find a path or avoid getting lost, you can add your
Profession Die to the roll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/20/2024 9:02:32 PM
|
0
|
0
|
--
|
Coming Soon
|
|
|
5/20/2024 9:41:12 PM
|
1
|
0
|
1.5
|
Coming Soon
|
Comments