Outlander - Beast Hunter (Grim Hollow) Image

 

Outlanders are people who live their lives away
from civilization. Some have chosen a life of
isolation, while others have been exiled from
society. Outlanders are renowned for hardiness
and self-sufficiency, but distrusted by most
civilized people.

 
Skill Proficiencies: Survival.

Choose one from Animal
Handling, Athletics, Medicine, Nature, Perception,
Stealth, Survival.

Track Quarry

Upon spending an hour examining your
surroundings, and succeeding on a medium-
DC Wisdom (Survival) check, you can track the
movements of creatures that have passed through
the area. You can ascertain the exact time and
direction a creature went, if you are familiar with
the type of creature.

 

Tool Proficiencies: Herbalism Kit

 

Languages: Choose one standard.

 

Equipment: Common clothes, tinder box, several
torches, waterskin, a hatchet, a herbalism
kit, and 5 gp.

Additional Equipment: a net, a hunting trap,
30 feet of rope, one vial of pheromones or a
pouch of bait.

 

 
Profession Ranking

 

Hunters make their living by trapping, hunting,
and killing vicious beasts. Some provide meat and
furs for settlements, or for trade. The strongest
may become a community’s best defense against
wandering monsters.. They are often as brutish
as the creatures they hunt, heavily scarred
from close encounters with their prey. They are
proficient in setting many different traps, from
simple snares to spring-loaded traps and cages.
The beast hunter typically favors ranged weapons
when taking down larger prey, avoiding close
range where possible. Some favor stealth, lying
patiently in ambush, while others revel in the
thrill of the chase. Beast hunters have a natural
aptitude for tracking all manner of beasts, quickly
noticing signs that an animal has passed by, down
to an exact time and direction of travel.

Rank 1 - Tracker

You have shadowed an accomplished hunter to
learn their methods of setting traps, stalking
prey, and following tracks. When you aren’t out
hunting with your mentor, you busy yourself
setting snares, practicing with a bow and arrow,
and learning about the creatures you hunt.

Holdings:

You know where to find a Beast Hunters’ Lodge
that you can use in the wilderness to rest and
escape danger.
You have a lead as to the location of the lair of a
powerful and dangerous creature.

Progression:

Prove to your mentor that you are competent
to hunt on your own and teach the new and
inexperienced.

Rank 2 - Trapper

You have developed your hunting skills to the
point where you can make a living from them,
beyond just feeding yourself day to day. You are
adept in setting traps, and have an eye for where
to ready your snares to maximise your chances of
an easy kill. You seek out game trails where there
is evidence of recent activity, and almost always
return to find a creature snared in your trap.

Holdings:

Up to a handful of apprentices who wish to learn
the trade.
Use of equipment from a Beast Hunters’ Lodge to
hunt any beast you accept a contract to kill. You
must have access to a Beast Hunters' Lodge.

Progression:

Complete a contract to kill a particularly rare and
dangerous beast for a community or an influential
individual. You must determine the creature’s
species, track it, and slay it.

Rank 3 - Venator

You are the one to call in the surrounding area
if farmers are being slain by beasts, or if mages
require a specific magical component.

Holdings:

A team of experienced hunters who assist you
in large hunts and handle smaller jobs you
assign to them.
Access to the Beast Hunters’ Lodge’s library,
which contains all known weaknesses of beasts
and monsters.

Progression:

Slay a legendary beast. The event must draw the
awe of influential individuals across the land.

Rank 4 - Mythical Beast Hunter

Your skills as a hunter are known to be
unparalleled in the lands. Monarchs and nobles
request your aid to remove the most difficult of
monsters from their lands. Merchants contract
you to capture the most vicious of mythical
creatures, and druids ask for your assistance to
relocate dangerous but endangered fantastical
creatures.

Holdings:

Control of the guild of Beast Hunters, including
the resources and personnel the guild controls.
Fame and high repute across the land as a figure
of legend.
A mighty weapon or artifact handed down to you
by the guild, a satisfied customer, or an admirer.
An audience with any ruler at their convenience to
discuss matters of beast hunting in their domain.

 
Feature: Profession Talents

 

Beast Whisperer

Whenever you make a Wisdom (Animal Handling)
check to train or direct orders to a beast, you can
add your Profession Die to the roll.

Biologist

Whenever you make an Intelligence (Nature)
check to determine the properties of animals, you
can add your Profession Die to the roll.

Born in the Saddle

Whenever you make a Wisdom (Animal Handling)
check while riding an animal or interacting with
your mount, you can add your Profession Die
to the roll.

Botanist

Whenever you make an Intelligence (Nature)
check to determine the properties of plants, you
can add your Profession Die to the roll.

Calloused Hands

Whenever you make a Strength (Athletics) check
to lift, drag, or shove a heavy object, you can add
your Profession Die to the roll.

Camper

When you make a Wisdom (Survival) check to
construct a temporary shelter, you may add your profession
die to the roll.

Disciplinarian

Whenever you make a Charisma (Intimidation)
check while issuing a command to an individual
of lower rank within your background, you can
add your Profession Die to the roll.

Drunkard

Whenever you make a Constitution check to
determine if you will throw up, pass out, or how
severe a hangover is, you can add your Profession
Die to the roll.

Forecaster

Whenever you make a Wisdom (Survival) check to
determine the weather for the next 48 hours, you
can add your Profession Die to the roll.

Gambler 

Whenever you make a Dexterity (Sleight of Hand)
or Wisdom (Perception) check to cheat at a game
or catch someone else cheating, you can add your
Profession Die to the roll.

Gut Feeling

Whenever you make a Wisdom (Insight) check to
detect if an Aristocrat or Criminal is lying, you
can add your Profession Die to the roll.

Hard-Working

Whenever you make a Constitution check for a
repetitive task such as marching or labouring for
hours without rest, you can add your Profession
Die to the roll.

Local Historian

Whenever you make an Intelligence (History)
check to determine the history of an item,
location, or cultural phenomenon from the same
region as you, you can add your Profession Die
to the roll.

Navigator

Whenever you make a vehicle check, you can add
your Profession Die to the roll.

Renowned

Whenever you make a Charisma (Persuasion)
check, and are interacting with Military,
Outlanders, or Criminals, you may add your
Profession Die.

Temperature Tolerance 

When you make a
Constitution saving throw to avoid exhaustion due to
extreme temperatures, you may add your profession die
to the roll.

Translator

Whenever you make an Intelligence check to
communicate with a creature who doesn’t share
a language with you, you can add your Profession
Die to the result.

Tree Springer

When you make a Dexterity
(Acrobatics) check to ascend, descend, or travel between
trees, you may add your profession die to the roll.

 

 

Previous Versions

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Outlander - Beast Hunter (Grim Hollow) Image

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