You were raised in the void of Wildspace—home to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral, or you spent your early years on the crew of a spelljammer ship, performing helpful chores such as swabbing the deck, loading and offloading cargo, and scraping barnacles off the hull.
- Skill Proficiencies: Your experience in troubleshooting Spelljammer craft can give you increased skills in Perception, Arcana, Sleight of Handor Investigation
Your experience in the harsh environments present on Spelljammer craft can increase your physical prowess in Athletics, Acrobatics or Survival
- Tool Proficiencies: Navigator's Tools, Vehicles (Space)
- Equipment: A set of well-loved Navigator's tools
Provided you have smith’s tools and metal, you can perform repairs on an space vehicle. When you use this ability, you restore a number of hit points to the hull of a space vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way again until after it has been docked and fully repaired.
Suggested Characteristics
Spelljammer Engineers are resourceful crafters and designers. They often have a dedicated spot at the local tavern or space dock, since engineers are invaluable to Spelljammer communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Spelljammer Engineers have an affinity for working with their hands and often perform feats of engineering that others might deem miraculous.
| d8 | Personality Trait |
|---|---|
| 1 | I love talking and being heard more than I like to listen. |
| 2 | I’m extremely fond of puzzles. |
| 3 | I thrive under pressure. |
| 4 | I love sketching and designing objects, especially spelljammer spacecraft. |
| 5 | I’m not afraid of hard work — in fact, I prefer it. |
| 6 | A pipe, an ale, and the smell of the space dock: paradise. |
| 7 | I have an endless supply of cautionary tales related to the spelljammers. |
| 8 | I don’t mind getting my hands dirty. |
| d6 | Ideal |
|---|---|
| 1 | Crew. If everyone on deck pitches in, we’ll never break apart upon re-entry. (Good) |
| 2 | Careful Lines. A ship must be balanced according to the laws of the universe. (Lawful) |
| 3 | Invention. Make what you need out of whatever is at hand. (Chaotic) |
| 4 | Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil) |
| 5 | Reflection. Muddied nebulas always clears in time. (Any) |
| 6 | Hope. The horizon of a black hole holds the greatest promise. (Any) |
| d6 | Bond |
|---|---|
| 1 | I must visit all the worlds and behold the ships that take you there. |
| 2 | Much of the treasure I claim will be used to enrich my community. |
| 3 | I must find a kind of metallic ore rumored to possess magical qualities. |
| 4 | I repair broken things to redeem what’s broken in myself. |
| 5 | I will craft a spelljamming capable of sailing through the most dangerous of magnetic storms. |
| 6 | A Nautiloid destroyed my masterpiece; its tentacles shall adorn my hearth. |
| d6 | Flaw |
|---|---|
| 1 | I don’t know when to throw something away. You never know when it might be useful again. |
| 2 | I get frustrated to the point of distraction by shoddy craftsmanship. |
| 3 | Though I am an excellent crafter, my work tends to look as though it belongs on a spelljammer craft. |
| 4 | I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping. |
| 5 | I’m judgmental of those who are not skilled with tools of some kind. |
| 6 | I sometimes take things that don’t belong to me, especially if they are very well made. |
Contacts
Wildspace Ties
Spelljammer ships make underground smuggling economy run. You have contacts within the the Rock of Bral trader communities.
| d6 | Contact |
|---|---|
| 1 | Captain Arlena Skyfarer - A seasoned spelljammer captain who mentored your character in the art of astral navigation. She’s always looking for skilled engineers to maintain her ship, the Stellar Galleon. |
| 2 | Gnomish Inventor Tinker Gadgetblast - An eccentric gnome with a knack for creating bizarre but brilliant devices. Your character may have collaborated with Tinker on a few wildspace contraptions. |
| 3 | Astral Cartographer Zan - A mapmaker of the stars who often requires technical assistance with his complex orreries and star charts. Zan appreciates the precision that an engineer like your character can provide. |
| 4 | Wildspace Merchant Jorix - A trader dealing in rare spelljamming components. Jorix values your character’s expertise for appraising the arcane tech he comes across in his travels. |
| 5 | Priestess Luminara - A divine spellcaster from the Church of Celestian who works closely with engineers to ensure their creations align with the cosmic order. She may have sought your character’s help in constructing a new observatory. |
| 6 | Quartermaster Rilkin Dockstrider - A meticulous dwarven quartermaster who oversees the supply of magical and mechanical parts at a major spelljamming port. Rilkin has a vast network and can procure rare items, but he expects precision and reliability. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/28/2024 3:57:27 AM
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4
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1
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1.1
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Coming Soon
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