
You have a complex past that involves being transformed from a fearsome dragon, a vampire, a cured lycanthrope, or another monstrous creature into a living humanoid. For years, you struck fear into the hearts of many with your monstrous nature. What kind of creature were you before? What terrible deeds did you commit? And what powerful magic was used to permanently change you into your new form?
As your physical form changed, so did your mind. You now find yourself appreciating and possibly even embracing the culture, laws, and customs of your new humanoid form, but the transition hasn't been easy. Learning to live as something else has been a struggle, even if you are wholeheartedly committed to the task. Memories, enemies, and lost friends from your old life continue to haunt you. As someone who walks between two worlds, the adventurous life seems to be the only one that feels comfortable, as it allows you to unleash your past savagery while retaining your new heart.
- Skill Proficiencies: Choose Persuasion and two types of Skills: Arcana, Acrobatics, Athletics, Deception, History, Insight, Intimidation, Investigation, Nature, Religion, Perception, and Survival
- Tool Proficiencies: Choose Smith's Tools and two types of Specialty Tools: Carpenter's Tools, Cartographer's Tools, Leatherworker's Tools, Woodcarver's Tools, Forgery Kit, and Navigator's Tools and one type of Gaming Set or Musical Instrument.
- Languages: Choose two Languages.
- Equipment: One set of traveler’s clothes, 10 feet of chain that was once used to bind you, a sketch of what you looked like as a monster, and a pouch containing 25 gp
The true polymorph spell gives you the ability to transform into various types of monsters based on your previous life. You have the option to become a powerful giant, a fierce dragon, or a mindless ooze. This freedom to choose your monster type is a testament to your character's unique journey. If you prefer, you can also roll on the table provided to determine the type of monster you were in your previous life.
d10 | Monster Type |
---|---|
1 | Aberration |
2 | Construct |
3 | Demon |
4 | Dragon |
5 | Elemental |
6 | Fey |
7 | Fiend |
8 | Giant |
9 | Monstrosity |
10 | Undead |
You have gained a reputation for being a little eccentric as if you struggle to feel at ease in social situations. When you exhibit behavior that is unusual or unconventional, but not intentionally offensive, dangerous, or illegal, people tend to overlook it. This allows you to engage in peculiar actions such as showing up at parties without an invitation, boldly approaching a noble to shake their hand, sampling food from someone else's plate, or even taking a nap in a public place. Most individuals dismiss you as peculiar but ultimately harmless.
Suggested Characteristics
Once something else, as a person, you are never truly at peace. You're not accustomed to your new form or home, and your old lair doesn't suit the new you. Former monsters are restless, and may use their old bloodlust to defend those they would have once devoured from threats that are all too familiar. Even those who accept their new place know deep inside them is violence waiting for release.
d8 | Personality Trait |
---|---|
1 | I only use my hands and not utensils when I eat. |
2 | I growl when I am threatened and purr when I am content. |
3 | When someone asks me about my past, I change the subject. |
4 | I prefer all my meat rare (or raw). |
5 | Darkness and shadows are a comfort to me. |
6 | I never back down from a fight. |
7 | I embrace every comfort civilization has to offer with gusto. |
8 | I prefer the company of animals to people. |
d6 | Ideal |
---|---|
1 | Redemption. I must protect others from that which I used to be. (Good) |
2 | Power. I am still a monster at heart and will claw my way to greatness. (Evil) |
3 | Friendship. I strive to be the person my friends think I am. (Neutral) |
4 | Freedom. The only way to discover where I belong is to be myself no matter the circumstance. (Chaotic) |
5 | Order. I keep the monster inside by following a strict routine of normalcy. (Lawful) |
6 | Aspiration. The world will know me for who I am now, not what I was. (Any) |
d6 | Bond |
---|---|
1 | I still think about my old lair and go there in my mind whenever I need to calm down. |
2 | There is one victim of my monstrosity that I cannot forget. |
3 | When I was a monster, I had a special piece of treasure stolen from my hoard that I wished to recover. |
4 | An adventurer I wronged as a monster hunts me. |
5 | As a monster I had a mentor of the same species who does not know my current fate. |
6 | As a monster I took trophies from my victims, which I still have. |
d6 | Flaw |
---|---|
1 | Given the chance I escalate every argument to violence. |
2 | Drinking brings out my inner monster. |
3 | Forgiveness is a weakness, all wrongs, even mistakes, must be punished. |
4 | I beg others to perform social interactions on my behalf. |
5 | I enjoy being contrary just to drive others mad. |
6 | If I see something delicious, I must eat it. |

Comments