Albino Of Wandermere Image

Hail and welcome Traveler, come ye to find some adventure? Beasts abound and dangers untold are found within, watch your step. Before you is a part of the guide to the Kingdom of Wandermere, a small kingdom of the world of Starholm. Use it well traveler, you never know what surprises it may hold for you… and may the blessing of both moons light your path.

No matter what race you are, you were born without pigment in your skin, hair and eyes. Your eyes are red or pink, your skin is nearly translucent, and your hair, feathers or fur are milk white. Most albinos are ridiculed and ostracized from their native societies and can only find some peace in the anonymousness of large cities or the loneliness of the wastelands.

About the Authors: We built Wandermere as a labor of love for playing D&D. We began writing Wandermere in 3rd Edition (then called Daytar Leamay) and have updated it with the times. Now updated for D&D 5e it is built to only require the base three books to play and can be adapted easily to any other system. We have been playing D&D since AD&D in the 80’s and have seen the coming and going of many systems.

 
Skill Proficiencies: Insite, Survival
Tool Proficiencies: Disguise Kit
Equipment: Travelers’ clothes, Scarf, a Tent and Bedroll, 4 Days rations, Pot of sun blocking mud, Disguise kit, Pouch with 10 Gp
 
Feature: Marked

Like it or not you tend to stand out, but there are many times when looking this way could be misjudged as a god’s mark. People react to you with superstition and wonder even in “civilized” places.

 
Suggested Characteristics

It could happen to anyone.

d8 Personality Trait
1 Conservationist: I love the swamp and wish to protect its uniqueness.
2 Lone Wolf: I hate people, and no-one bothers me in here.
3 Criminal: I’m wanted so I’ve lived for years, hiding in the swamp.
4 Wild Child: I’m as wild as the swamp around me, I know no civilization.
5 Predator: I’m the biggest, badest thing in the swamp.
6 Alchemist: I risk the swamp to get rare plants and minerals.
7 Treasure Hunter: Stories tell of a sunken city lost in the swamp; I haven’t found it yet…
8 Swamp Bound, you were raised here and wouldn’t know any other way of life.
d6 Ideal
1 To avoid other people or civilization.
2 To protect a unique habit.
3 To live, love, grow and marry.
4 To find adventure and gold in abundance.
5 To kill or be killed, the way of survival.
6 To create something unique and valuable from what I harvest.
d6 Bond
1 I have a family who also live in the swamp.
2 I am a loner with no relations.
3 I abandoned my family to live in the swamp.
4 I lost my family to violence or sickness at a young age but raised myself.
5 What’s left of my family live far away in comfortable towns and cities.
6 My studies are more important than any persons.
d6 Flaw
1 Wild: Totally uncivilized, what this fork thing for anyway?
2 Crude: years of isolation have eroded your manors if you ever had any.
3 Unsanitary: what you smell like or look like doesn’t matter much in a swamp.
4 Greedy: the answer to all life’s little problems is gold.
5 Violent: you resort to violence at the first hint of trouble.
6 Fruity: You’re a one-of-a-kind person that others often don’t understand.
 

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Albino Of Wandermere Image

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