Exile Image

You have been singled out as unwelcome in the group or society you were raised in and have therefore been isolated. Perhaps this was your own choice, rejecting the rules of your society and leaving as a conscientious objector, or you simply never fit in and chose to seek someplace you might belong better. Alternatively, you may have been forcibly ejected for your (mis)deeds or ideas, having done something inexcusable or speaking out contrary to those who rule, resulting in banishment. Regardless of how it occurred, you are no longer a part of your home culture and have had to make your own way in the world.

 
Skill Proficiencies: Insight, Survival
Tool Proficiencies: Navigator's tools, one type of game set.
Equipment: A memento from your former life (family crest, official order of rejection, or other keepsake), a walking stick (quarterstaff), a compass, a winter blanket, a set of traveler's clothes, and a small pouch containing 5 gp.
 
Exile Type

There are many different kinds of exiles, implying different reasons for being cast out. You can roll on the following table to determine your exile type, or choose one that best fits your character.

d6 Exile Type
1 Lawbreaker
2 Dissident
3 Refugee
4 Heretic
5 Deviant
6 Oddball
 
Feature: Outsider's Perspective

As an outsider, you see society in a different way than most and can better evaluate it from a distance. As you spend time in a city, town, or tribe, the flaws and advantages of the system become evident to you, and you pick up quickly on social dynamics. By interacting with locals and moving about the area you are able to determine things like the current balance of power, pressing issues and news, if there is unhappiness with the current status quo, and who important figures might be. However as an outsider, others are less likely to welcome your criticism of their society without good reason.

 
Suggested Characteristics

Some exiles take time to adjust to their new life, clinging to the past, while others adapt quickly and try to sever any ties to home. They may be slow to trust or eager to make allies and find a new home. Some seek only to return.

 
d8 Personality Trait
1 I frequently seek out news about my former home.
2 I avoid the topic of my former home as much as possible.
3 I am slow to trust others and keep to myself.
4 I prefer to sit and/or sleep with my back to a solid surface.
5 I am extremely loyal to the friends I make.
6 Everything I say sounds sarcastic or cynical.
7 I still follow the culture and practices of my former home.
8 I feel a need to prove myself, to show I can help and should be kept around.
d6 Ideal
1 Revenge. They will rue the day they cast me out. (Evil)
2 Belonging. Everyone has a place in the world, I just have to find mine. (Neutral)
3 Independence. I will not abide by bad rules or traditions. (Chaotic)
4 Tradition. I am not above the law, what happened was just. (Lawful)
5 Redemption. I will make the best of my exile in an attempt to help others. (Good)
6 Destiny. Nothing will distract me from my higher calling. (Any)
d6 Bond
1 My family, clan, or heritage is the most important thing to me, despite the distance.
2 I must work to liberate/improve my home.
3 I will make those responsible for my exile pay for what they've done.
4 I would do anything to break my exile and return home.
5 I am hiding something important and dangerous (family secret, stolen treasure).
6 I am still being hunted, and will not be free until my pursuers are dealt with.
d6 Flaw
1 I am suspicious of others and expect the worst.
2 I have trouble holding my tongue, I must speak out.
3 I cannot let go of the past, and react poorly to reminders.
4 Once I get an idea I follow it through without fully considering the consequences.
5 I have taken to drinking to help cope with my situation.
6 I am fearful of abandonment and hate to be alone.
 
Exile Image

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