Cultist Image

You are, or once were, a member of a cult – a religious splinter sect or a secret society of occult study. You might still be active within the cult, receiving orders from its secret masters. Or perhaps you’ve rejected its authority, and now the cult wants to bring you back into the fold… or silence you forever. In either case, you live at the crossroads of criminality and faith or arcane study.

Work with your DM to determine the nature of the cult’s devotion. It might be a god, celestial, demon, devil, dragon, fey, or genie. It might be a cabal dedicated to arcane study, with an archmage or lich at its head. A cult without strictly enforced rules is soon stamped out by the forces of orthodoxy, however; no matter what your cult’s nature, their dictates present challenges in the daily lives of adherents.

 

 
Skill Proficiencies: Two of your choice
Languages: Two of your choice
 
Feature: Cult Network

You know the locations of your cult’s safehouses, shrines, and sanctums in many settlements. In such a network, you can find at least one loyal member of the cult, who can provide food and a safe place to rest for you and two people you vouch for. Large cities often have a safehouse, 45%, while smaller settlements usually don't, 10%. Remote wilderness areas occasionally have one safehouse 20% in 500 sq. mile area. If you have left the cult, you can use the safehouse, drawing attention from the cult only 25% of the time.

 
Suggested Characteristics
d4 Personality Trait
1 I try to hide as much of my face as possible, out of habit and fear of recognition.
2 The cult’s rites and taboos take up much of my spare time and energy.
3 I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
4 I have foreseen my own death, and have no fear of any other demise.
d3 Ideal
1 Hierarchy: Some were made to serve, others to lead. (Neutral)
2 Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
3 Power: The cult is my path to something greater, and I will pay any cost. (Evil)
d2 Bond
1 A priceless talisman of the cult was stolen, and I will earn great favor by returning it.
2 I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
d3 Flaw
1 I keep secrets even from those closest to me.
2 I weasel out of telling the plain truth when a question makes me uncomfortable.
3 I am inflexible in my thinking.
 
Cultist Image

Comments

Posts Quoted:
Reply
Clear All Quotes