When you were young you started to show signs of being different from your clan. As steeped in tradition as they are, they couldn't bring themselves to kill you, so they walked you into the middle of the forest and left you. Your connection with nature and your spirit kept you alive and you learned from the forest, beasts, and elements around you. Over the years you have met those that travel the woods, hunters, merchants, priests, and bandits. You have learned from them and discovered the good and bad of humanity.
- Skill Proficiencies: Nature and Animal Handling
- Tool Proficiencies: Cook's Utensils and Woodcarver's Tools
- Languages: Sylvan and One laguage of your choice, taught to you by a traveler
Raised By/Befriended
Being alone in the woods can be terrifying. You can roll on the following table to determine your companions throughout your years.
| d6 |
Raised By/Befriended |
|
1
|
Raised by wolves
|
|
2
|
Befriended the birds
|
|
3
|
Raised by bears
|
|
4
|
Befriended the trees
|
|
5
|
You took care of yourself
|
|
6
|
Befriended the elements and spirits around you
|
Feature: Voice of the Forest
You grew up here and understand the trees, animals, and winds around you. When in a Forest you cannot get lost unless caused by magic, and you can take 10 minutes to meditate and gain knowledge of the surrounding area.
Suggested Characteristics
Although you have met a few other humandoids, being around large groups and fitting into societal norms does not come easy for you. When overwhelemed you prefer to retreat to the quiet serenity of nature.
| d6 |
Personality Trait |
|
1
|
I feel far more comfortable around plants and animals than I do around people
|
|
2
|
I bond quickly and strongly to those that aid me
|
|
3
|
I believe nature is the most important
|
|
4
|
Though I was raised in nature, I know that survival comes to those who take it
|
|
5
|
I am ready to explore
|
|
6
|
Convincing travelers I was an innocent in need of assistance was far too easy
|
| d6 |
Ideal |
|
1
|
Life. Nature must be preserved to ensure the safety of those that live there. (Good)
|
|
2
|
Survival. Nature must be used for us to survive. (Neutral)
|
|
3
|
Change. Everything moves, shifts, and changes. (Chaotic)
|
|
4
|
Revenge. Those that put me through this life will pay. (Evil)
|
|
5
|
Order. Everywhere has different rules, and the must be obeyed. (Lawful)
|
|
6
|
Exploration. The world is meant to be explored. (Any)
|
| d4 |
Bond |
|
1
|
An injury to the unspoiled wilderness of my home is an injury to me.
|
|
2
|
My forest is dying and I must find a way to stop it
|
|
3
|
I will aid those that helped me in my time of need
|
|
4
|
The spirits in my forest have vanished, and I must find out why
|
| d4 |
Flaw |
|
1
|
I am too enamored of ale, wine, and other intoxicants.
|
|
2
|
I don't use my words well, I am quick to lose my temper
|
|
3
|
I do not speak my mind, letting others make the decisions I should
|
|
4
|
I have lived away from people for so long, large crowds cause high anxiety
|
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